MNetworkIncludeByName
"m_lifeState""m_spawnflags"
MNetworkVarNames
"NPC_STATE m_NPCState""HSequence m_iDeathPose"
Inherits from (175 fields)
- m_bCheckContacts: bool
- m_flChoreoPhysProxyAttachOffset: float32
- m_fIsUsingSmallHull: bool
- m_flNextDecisionTime: float32
- m_flLastRealThinkTime: float32
- m_iFrameBlocked: int32
- m_SleepFlags: int32
- m_flWakeRadius: float32
- m_bWakeSquad: bool
- m_nWakeTick: int32
- m_flLastStateChangeTime: float32
- m_bCurrentlySeePlayer: bool
- m_flIgnoreDangerSoundsUntil: float32
- m_Conditions: CBitVec< 256 >
- m_CustomInterruptConditions: CBitVec< 256 >
- m_ConditionsPreIgnore: CBitVec< 256 >
- m_InverseIgnoreConditions: CBitVec< 256 >
- m_bForceConditionsGather: bool
- m_bConditionsGathered: bool
- m_flLastPositionTolerance: float32
- m_poseAim_Pitch: int32
- m_poseAim_Yaw: int32
- m_poseMove_Yaw: int32
- m_Activity: int32
- m_translatedActivity: int32
- m_IdealActivity: int32
- m_IdealTranslatedActivity: int32
- m_IdealWeaponActivity: int32
- m_flNextFlinchTime: float32
- m_nSpawnAsRagdoll: int32
- m_flTempRagdolledAt: float32
- m_flAutoUnragdollDuration: float32
- m_flAutoUnragdollTimer: float32
- m_flUnragdollTimeoutDuration: float32
- m_flUnragdollTimeoutTimer: float32
- m_flTimeEnemyAcquired: float32
- m_bSkippedChooseEnemy: bool
- m_flAcceptableTimeSeenEnemy: float32
- m_flLastEnemyTime: float32
- m_EnemiesSerialNumber: int32
- m_bIgnoreUnseenEnemies: bool
- m_flDistTooFar: float32
- m_flForcedInteractionTimeout: float32
- m_iInteractionState: int32
- m_iInteractionPlaying: int32
- m_flInteractionYaw: float32
- m_flSoundWaitTime: float32
- m_nSoundPriority: int32
- m_bSuppressFootsteps: bool
- m_afCapability: int32
- m_flMoveWaitFinished: float32
- m_nUseAltNpcAvoid: int32
- m_flJumpMaxRise: float32
- m_flJumpMaxDrop: float32
- m_flJumpMaxDist: float32
- m_flJumpMinDist: float32
- m_bAnimGraph_ReadyToFire: bool
- m_fStoredPathFlags: int32
- m_flWaitAtPathCornerResumeTime: float32
- m_bDeferredNavigation: bool
- m_flTimeLastMovement: float32
- m_flNextEyeLookTime: float32
- m_flEyeIntegRate: float32
- m_flHeadYaw: float32
- m_flHeadPitch: float32
- m_flOriginalYaw: float32
- m_flFaceEnemyTolerance: float32
- m_flMinFaceTolerance: float32
- m_bCrouchDesired: bool
- m_bForceCrouch: bool
- m_bIsCrouching: bool
- m_cAmmoLoaded: int32
- m_afMemory: int32
- m_flSumDamage: float32
- m_nDamagesInSum: int32
- m_flLastDamageTime: float32
- m_flLastPlayerDamageTime: float32
- m_flLastSawPlayerTime: float32
- m_flLastAttackTime: float32
- m_flNextWeaponSearchTime: float32
- m_vecMySquadSlots: CUtlVector< int32 >
- m_bHintGroupNavLimiting: bool
- m_bAllowGenericNavNodes: bool
- m_TotalShots: int32
- m_TotalHits: int32
- m_LastShootAccuracy: float32
- m_bDidDeathCleanup: bool
- m_flStunUntilTime: float32
- m_bInAScript: bool
- m_ScriptArrivalActivity: int32
- m_bInChoreo: bool
- m_flSceneTime: float32
- m_flPeekingPlayerSpottedPerc: float32
- m_flLastSawPeekingPlayerAt: float32
- m_flWaitFinished: float32
- m_flFrozenMoveBlock: float32
- m_fNoDamageDecal: bool
- m_flNextDodgeTime: float32
- m_bPlayerAvoidState: bool
- m_flTimePingEffect: float32
- m_nAITraceMask: uint64
- m_nDebugCurIndex: int32
- gm_flTimeLastSpawn: float32
- gm_nSpawnedThisFrame: int32
- m_nDebugBits: int32
- m_nDebugPauseIndex: int32
Referenced by (26)
Also in