Source 2 Viewer
MinigunMode_t
NetChannelBufType_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PoseParameter_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
RackData_t
Relationship_t
ResponseContext_t
ReviveState_t
RoomScaleMovement_t
SavedHeadPosition_t
ScannerFlyMode_t
ScannerInspectAct_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedNPCInteraction_Phases_t
ScriptedNPCInteraction_t
ScriptedOnDeath_t
ShieldState_t
SimpleConstraintSoundProfile
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpeculativeMuzzleOffsets_t
SpeechPriorityType
SquadReconnoiterState_t
StormState_t
StriderMinigunAnimController_t
TANKBULLET
TOGGLE_STATE
TRAIN_CODE
TakeHealthOptions_t
TankLockerData_t
TaskStatus_e
TestHullMode_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
TwoHandedControlType_t
UnreachableEnt_t
VelocitySampler
ViewSmoothingData_t
VortigauntHealState_t
WalkRunState_t
WeaponProficiency_t
animinteractbone_t
attached_item_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eyeState_t
filter_t
fogplayerparams_t
last_incoming_hit_t
lerpdata_t
locksound_t
magnetted_objects_t
navproperties_t
physicspropinteractivebone_t
rollingsoundstate_t
sound_states
thrown_objects_t
vehicle_controlparams_t
vehicle_crashsound_t
vehicle_gear_t
vehiclesounds_t
washentity_t
_intrinsic (48)
CBufferString
CEntityHandle
CEntityIndex
CGlobalSymbol
CGlobalSymbolCaseSensitive
CHandle
CKeyValues3Array
CKeyValues3Table
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Half-Life: Alyx
server
ScriptedNPCInteraction_t
ScriptedNPCInteraction_t
iszInteractionName
:
CUtlSymbolLarge
iFlags
:
int32
iTriggerMethod
:
int32
iLoopBreakTriggerMethod
:
int32
vecRelativeOrigin
:
Vector
angRelativeAngles
:
QAngle
vecRelativeVelocity
:
Vector
flDelay
:
float32
flDistSqr
:
float32
iszMyWeapon
:
CUtlSymbolLarge
iszTheirWeapon
:
CUtlSymbolLarge
sPhases
:
ScriptedNPCInteraction_Phases_t
[3]
matDesiredLocalToWorld
:
VMatrix
bValidOnCurrentEnemy
:
bool
flNextAttemptTime
:
float32
Referenced by (1)
CAI_BaseNPC
m_ScriptedInteractions