Source 2 Viewer
  • RackData_t
  • Relationship_t
  • ResponseContext_t
  • ReviveState_t
  • RoomScaleMovement_t
  • SavedHeadPosition_t
  • ScannerFlyMode_t
  • ScannerInspectAct_t
  • SceneOnPlayerDeath_t
  • ScriptedConflictResponse_t
  • ScriptedNPCInteraction_Phases_t
  • ScriptedNPCInteraction_t
  • ScriptedOnDeath_t
  • ShieldState_t
  • SimpleConstraintSoundProfile
  • SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
  • SpawnDebugOverrideState_t
  • SpawnDebugRestrictionOverrideState_t
  • SpeculativeMuzzleOffsets_t
  • SpeechPriorityType
  • SquadReconnoiterState_t
  • StormState_t
  • StriderMinigunAnimController_t
  • TANKBULLET
  • TOGGLE_STATE
  • TRAIN_CODE
  • TakeHealthOptions_t
  • TankLockerData_t
  • TaskStatus_e
  • TestHullMode_t
  • Touch_t
  • TrackOrientationType_t
  • TrainOrientationType_t
  • TrainVelocityType_t
  • TwoHandedControlType_t
  • UnreachableEnt_t
  • VelocitySampler
  • ViewSmoothingData_t
  • VortigauntHealState_t
  • WalkRunState_t
  • WeaponProficiency_t
  • animinteractbone_t
  • attached_item_t
  • doorCheck_e
  • dynpitchvol_base_t
  • dynpitchvol_t
  • eyeState_t
  • filter_t
  • fogplayerparams_t
  • last_incoming_hit_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • navproperties_t
  • physicspropinteractivebone_t
  • rollingsoundstate_t
  • sound_states
  • thrown_objects_t
  • vehicle_controlparams_t
  • vehicle_crashsound_t
  • vehicle_gear_t
  • vehiclesounds_t
  • washentity_t
  • CBufferString
  • CEntityHandle
  • CEntityIndex
  • CGlobalSymbol
  • CGlobalSymbolCaseSensitive
  • CHandle
  • CKeyValues3Array
  • CKeyValues3Table
  • CNetworkedQuantizedFloat
  • CPlayerSlot
  • CResourceArray
  • CResourcePointer
  • CResourceString
  • CSmartPtr
  • CSplitScreenSlot
  • CStrongHandle
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. SpeechPriorityType

SpeechPriorityType

uint32_t
  • SPEECH_PRIORITY_LOW = 00x00
  • SPEECH_PRIORITY_NORMAL = 10x01
  • SPEECH_PRIORITY_MANUAL = 20x02
  • SPEECH_PRIORITY_UNINTERRUPTABLE = 30x03
Machine-readable data for scripts and AI agents: llms.txt.