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PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
RackData_t
Relationship_t
ResponseContext_t
ReviveState_t
RoomScaleMovement_t
SavedHeadPosition_t
ScannerFlyMode_t
ScannerInspectAct_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedNPCInteraction_Phases_t
ScriptedNPCInteraction_t
ScriptedOnDeath_t
ShieldState_t
SimpleConstraintSoundProfile
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpeculativeMuzzleOffsets_t
SpeechPriorityType
SquadReconnoiterState_t
StormState_t
StriderMinigunAnimController_t
TANKBULLET
TOGGLE_STATE
TRAIN_CODE
TakeHealthOptions_t
TankLockerData_t
TaskStatus_e
TestHullMode_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
TwoHandedControlType_t
UnreachableEnt_t
VelocitySampler
ViewSmoothingData_t
VortigauntHealState_t
WalkRunState_t
WeaponProficiency_t
animinteractbone_t
attached_item_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eyeState_t
filter_t
fogplayerparams_t
last_incoming_hit_t
lerpdata_t
locksound_t
magnetted_objects_t
navproperties_t
physicspropinteractivebone_t
rollingsoundstate_t
sound_states
thrown_objects_t
vehicle_controlparams_t
vehicle_crashsound_t
vehicle_gear_t
vehiclesounds_t
washentity_t
_intrinsic (48)
CBufferString
CEntityHandle
CEntityIndex
CGlobalSymbol
CGlobalSymbolCaseSensitive
CHandle
CKeyValues3Array
CKeyValues3Table
CNetworkedQuantizedFloat
CPlayerSlot
CResourceArray
CResourcePointer
CResourceString
CSmartPtr
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Half-Life: Alyx
server
SpawnDebugRestrictionOverrideState_t
SpawnDebugRestrictionOverrideState_t
uint32_t
SPAWN_DEBUG_RESTRICT_NONE
=
0
0x00
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS
=
1
0x01
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS
=
2
0x02
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS
=
4
0x04
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS
=
8
0x08