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  • AI_SleepState_t
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_AssaultBehavior

CAI_AssaultBehavior

  • m_hAssaultPoint: CHandle< CAssaultPoint >
  • m_hRallyPoint: CHandle< CRallyPoint >
  • m_bHitRallyPoint: bool
  • m_bHitAssaultPoint: bool
  • m_bDiverting: bool
  • m_flLastSawAnEnemyAt: float32
  • m_flTimeDeferScheduleSelection: float32
  • m_AssaultPointName: CUtlSymbolLarge
  • m_hGoal: CHandle< CAI_AssaultGoal >
  • SCHED_MOVE_TO_RALLY_POINT: CUtlSymbolLarge
    static
  • SCHED_ASSAULT_FAILED_TO_MOVE: CUtlSymbolLarge
    static
  • SCHED_FAIL_MOVE_TO_RALLY_POINT: CUtlSymbolLarge
    static
  • SCHED_MOVE_TO_ASSAULT_POINT: CUtlSymbolLarge
    static
  • SCHED_AT_ASSAULT_POINT: CUtlSymbolLarge
    static
  • SCHED_HOLD_RALLY_POINT: CUtlSymbolLarge
    static
  • SCHED_HOLD_ASSAULT_POINT: CUtlSymbolLarge
    static
  • SCHED_WAIT_AND_CLEAR: CUtlSymbolLarge
    static
  • SCHED_ASSAULT_MOVE_AWAY: CUtlSymbolLarge
    static
  • SCHED_CLEAR_ASSAULT_POINT: CUtlSymbolLarge
    static
  • TASK_GET_PATH_TO_RALLY_POINT: CUtlSymbolLarge
    static
  • TASK_FACE_RALLY_POINT: CUtlSymbolLarge
    static
  • TASK_GET_PATH_TO_ASSAULT_POINT: CUtlSymbolLarge
    static
  • TASK_FACE_ASSAULT_POINT: CUtlSymbolLarge
    static
  • TASK_HIT_ASSAULT_POINT: CUtlSymbolLarge
    static
  • TASK_HIT_RALLY_POINT: CUtlSymbolLarge
    static
  • TASK_AWAIT_CUE: CUtlSymbolLarge
    static
  • TASK_AWAIT_ASSAULT_TIMEOUT: CUtlSymbolLarge
    static
  • TASK_ANNOUNCE_CLEAR: CUtlSymbolLarge
    static
  • TASK_WAIT_ASSAULT_DELAY: CUtlSymbolLarge
    static
  • TASK_ASSAULT_MOVE_AWAY_PATH: CUtlSymbolLarge
    static
  • TASK_ASSAULT_DEFER_SCHEDULE_SELECTION: CUtlSymbolLarge
    static
Machine-readable data for scripts and AI agents: llms.txt.