Source 2 Viewer
  • AI_MoveEfficiency_t
  • AI_Posture_t
  • AI_SchedLoadStatus_t
  • AI_SleepState_t
  • AI_StandoffParams_t
  • ActiveModelConfig_t
  • AimState_t
  • AnimGraphEnum_ReviveGetUp_t
  • AnimGraphEnum_Stagger_t
  • AnimInteractSoundData_t
  • AntlionBurrowState_e
  • AntlionMoveState_e
  • AttachType_t
  • BasicHandInfo_t
  • BlackHeadcrabState_t
  • BloaterState_t
  • BodyMassPair_t
  • CAISound
  • CAI_ActBusyBehavior
  • CAI_ActBusyGoal
  • CAI_ActBusyQueueGoal
  • CAI_AllySpeechManager
  • CAI_AssaultBehavior
  • CAI_AssaultGoal
  • CAI_BaseActor
  • CAI_BaseHumanoid
  • CAI_BaseNPC
  • CAI_BaseNPC::SCRIPTSTATE
  • CAI_BasePhysicsFlyingBot
  • CAI_BattleLine
  • CAI_Behavior2Base
  • CAI_BehaviorBase
  • CAI_BlendedNPC
  • CAI_ChangeHintGroup
  • CAI_ChangeTarget
  • CAI_Component
  • CAI_DynamicLink
  • CAI_DynamicLinkController
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAI_Faction_Relationship
  • CAI_FightFromCoverBehavior
  • CAI_FightFromCoverGoal
  • CAI_FollowBehavior
  • CAI_FollowGoal
  • CAI_FreePass
  • CAI_FuncTankBehavior
  • CAI_GoalEntity
  • CAI_GoalEntity::SearchType_t
  • CAI_Hint
  • CAI_HunterEscortBehavior
  • CAI_LeadBehavior
  • CAI_LeadGoal
  • CAI_LeadGoal_Weapon
  • CAI_Link
  • CAI_LookTarget
  • CAI_MoveMonitor
  • CAI_NetworkManager
  • CAI_PlayerAlly
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  • CAI_PolicingBehavior
  • CAI_ProxTester
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  • CAI_Relationship
  • CAI_Scheduler
  • CAI_ScriptConditions
  • CAI_ScriptConditionsElement
  • CAI_ScriptedSchedule
  • CAI_ScriptedSchedule::Schedule_t
  • CAI_ScriptedSentence
  • CAI_ScriptedSequence
  • CAI_SentenceBase
  • CAI_SpeechFilter
  • CAI_Spotlight
  • CAI_StandoffBehavior
  • CAI_StandoffGoal
  • CAI_StandoffGoal::Aggressiveness_t
  • CAI_TestHull
  • CAI_TrackPather
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_GoalEntity
  4. CAI_ActBusyGoal

CAI_ActBusyGoal

Inherits from (103 fields)
CAI_GoalEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_flBusySearchRange: float32
  • m_bVisibleOnly: bool
  • m_iType: int32
  • m_nForceType: int32
  • m_bAllowCombatActBusyTeleport: bool
  • m_bSearchDisabled: bool
  • m_iszSeeEntityName: CUtlSymbolLarge
  • m_flSeeEntityTimeout: float32
  • m_iszSafeZoneVolume: CUtlSymbolLarge
  • m_iSightMethod: int32
  • m_OnNPCStartedBusy: CEntityOutputTemplate< CHandle< CBaseEntity > >
  • m_OnNPCFinishedBusy: CEntityOutputTemplate< CHandle< CBaseEntity > >
  • m_OnNPCLeft: CEntityOutputTemplate< CHandle< CBaseEntity > >
  • m_OnNPCLostSeeEntity: CEntityOutputTemplate< CHandle< CBaseEntity > >
  • m_OnNPCSeeEnemy: CEntityOutputTemplate< CHandle< CBaseEntity > >
Referenced by (2)
CAI_ActBusyBehaviorm_hActBusyGoalCAI_ActBusyQueueGoal
Machine-readable data for scripts and AI agents: llms.txt.