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  • CAISound
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  • CAI_Expresser
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  • CAI_ScriptedSchedule::Schedule_t
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  • CAPCMissile
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  • CAnimInteractable::ReturnToCompletionStyle_t
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  • CArmoredHeadcrab
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CServerOnlyEntity
  4. CAI_DynamicLink

CAI_DynamicLink

Inherits from (95 fields)
CServerOnlyEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_pNextDynamicLink: CAI_DynamicLink*
  • m_nSrcEditID: int32
  • m_nDestEditID: int32
  • m_nSrcID: int32
  • m_nDestID: int32
  • m_nLinkState: DynamicLinkState_t
  • m_strAllowUse: CUtlSymbolLarge
  • m_bInvertAllow: bool
  • m_bPreciseMovement: bool
  • m_bFixedUpIds: bool
  • m_bNotSaved: bool
  • m_nLinkType: int32
  • m_nPriority: int32
  • m_bDontDropNode: bool
  • m_HullForceFlags: AIHullFlags_t
  • gm_bInitialized: bool
    static
  • gm_spawningControllers: CUtlVector< CHandle< CAI_DynamicLinkController > >
    static
  • gm_spawningDynamicLinks: CUtlVector< CHandle< CAI_DynamicLink > >
    static
  • m_pAllDynamicLinks: CAI_DynamicLink*
    static
Referenced by (2)
CAI_DynamicLinkControllerm_ControlledLinksCAI_Linkm_pDynamicLink
Machine-readable data for scripts and AI agents: llms.txt.