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  • CAI_AssaultBehavior
  • CAI_AssaultGoal
  • CAI_BaseActor
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  • CAI_FightFromCoverBehavior
  • CAI_FightFromCoverGoal
  • CAI_FollowBehavior
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  • CAI_GoalEntity::SearchType_t
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  • CAI_ScriptedSchedule::Schedule_t
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  • CAvoidBox
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  • CBarnacleGrabTrigger
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  • CBaseAnimating
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  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_FightFromCoverBehavior

CAI_FightFromCoverBehavior

  • m_hGoal: CHandle< CAI_FightFromCoverGoal >
  • m_FrontMoveMonitor: CAI_MoveMonitor
  • m_FrontTimer: CSimpleSimTimer
  • SCHED_FFC_RUN_TO_HINT: CUtlSymbolLarge
    static
  • SCHED_FFC_HOLD_COVER: CUtlSymbolLarge
    static
  • SCHED_FFC_PEEK: CUtlSymbolLarge
    static
  • SCHED_FFC_HOLD_PEEK: CUtlSymbolLarge
    static
  • SCHED_FFC_RELOAD: CUtlSymbolLarge
    static
  • SCHED_FFC_ATTACK: CUtlSymbolLarge
    static
  • TASK_FFC_GET_PATH_TO_HINT: CUtlSymbolLarge
    static
  • TASK_FFC_COVER: CUtlSymbolLarge
    static
  • TASK_FFC_PEEK: CUtlSymbolLarge
    static
  • TASK_FFC_ATTACK: CUtlSymbolLarge
    static
  • COND_FFC_HINT_CHANGE: int32
    static
Referenced by (2)
CNPC_Combinem_FightFromCoverBehaviorCNPC_PlayerCompanionm_FightFromCoverBehavior
Machine-readable data for scripts and AI agents: llms.txt.