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Half-Life: Alyx
server
CAI_FuncTankBehavior
CAI_FuncTankBehavior
m_bMounted
:
bool
m_flBusyTime
:
float32
m_bSpottedPlayerOutOfCover
:
bool
SCHED_MOVE_TO_FUNCTANK
:
CUtlSymbolLarge
static
SCHED_FIRE_FUNCTANK
:
CUtlSymbolLarge
static
SCHED_SCAN_WITH_FUNCTANK
:
CUtlSymbolLarge
static
SCHED_FAIL_MOVE_TO_FUNCTANK
:
CUtlSymbolLarge
static
TASK_GET_PATH_TO_FUNCTANK
:
CUtlSymbolLarge
static
TASK_FACE_FUNCTANK
:
CUtlSymbolLarge
static
TASK_HOLSTER_WEAPON
:
CUtlSymbolLarge
static
TASK_FIRE_FUNCTANK
:
CUtlSymbolLarge
static
TASK_SCAN_LEFT_FUNCTANK
:
CUtlSymbolLarge
static
TASK_SCAN_RIGHT_FUNCTANK
:
CUtlSymbolLarge
static
TASK_FORGET_ABOUT_FUNCTANK
:
CUtlSymbolLarge
static
TASK_FUNCTANK_ANNOUNCE_SCAN
:
CUtlSymbolLarge
static
COND_FUNCTANK_DISMOUNT
:
int32
static
Referenced by (3)
CNPC_Alyx
m_FuncTankBehavior
CNPC_Barney
m_FuncTankBehavior
CNPC_MetroPolice
m_FuncTankBehavior