- m_flTimeUpdatedFollowPosition: float32
- m_bFirstFacing: bool
- m_flTimeFollowTargetVisible: float32
- m_bTargetUnreachable: bool
- m_bFollowNavFailed: bool
- m_nFailedFollowAttempts: int32
- m_flTimeFailFollowStarted: float32
- m_bMovingToCover: bool
- m_flOriginalEnemyDiscardDuration: float32
- m_SavedDistTooFar: float32
- m_flLastIdleTalk: float32
- m_CurrentFollowActivity: int32
- COND_FOUND_WAIT_POINT: int32