Source 2 Viewer
  • CAI_Behavior2Base
  • CAI_BehaviorBase
  • CAI_BlendedNPC
  • CAI_ChangeHintGroup
  • CAI_ChangeTarget
  • CAI_Component
  • CAI_DynamicLink
  • CAI_DynamicLinkController
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAI_Faction_Relationship
  • CAI_FightFromCoverBehavior
  • CAI_FightFromCoverGoal
  • CAI_FollowBehavior
  • CAI_FollowGoal
  • CAI_FreePass
  • CAI_FuncTankBehavior
  • CAI_GoalEntity
  • CAI_GoalEntity::SearchType_t
  • CAI_Hint
  • CAI_HunterEscortBehavior
  • CAI_LeadBehavior
  • CAI_LeadGoal
  • CAI_LeadGoal_Weapon
  • CAI_Link
  • CAI_LookTarget
  • CAI_MoveMonitor
  • CAI_NetworkManager
  • CAI_PlayerAlly
  • CAI_PoliceGoal
  • CAI_PolicingBehavior
  • CAI_ProxTester
  • CAI_RadialLinkController
  • CAI_RappelBehavior
  • CAI_Relationship
  • CAI_Scheduler
  • CAI_ScriptConditions
  • CAI_ScriptConditionsElement
  • CAI_ScriptedSchedule
  • CAI_ScriptedSchedule::Schedule_t
  • CAI_ScriptedSentence
  • CAI_ScriptedSequence
  • CAI_SentenceBase
  • CAI_SpeechFilter
  • CAI_Spotlight
  • CAI_StandoffBehavior
  • CAI_StandoffGoal
  • CAI_StandoffGoal::Aggressiveness_t
  • CAI_TestHull
  • CAI_TrackPather
  • CAI_TrackPather::PauseState_t
  • CAPCMissile
  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAnimInteractable
  • CAnimInteractable::ReturnToCompletionStyle_t
  • CAntlionRepellant
  • CAntlionTemplateMaker
  • CAreaPortal
  • CArmoredHeadcrab
  • CAssaultPoint
  • CAttachedArmorProp
  • CAttachedItemManager
  • CAttachedManhack
  • CAvoidBox
  • CAvoidSphere
  • CBarnacleGrabTrigger
  • CBarnacleTongueTip
  • CBaseAnimating
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseButton
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseCombatCharacter::DamageHistory
  • CBaseCombatWeapon
  • CBaseCurveOverTime
  • CBaseDMStart
  • CBaseDoor
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CServerOnlyEntity
  4. CAI_Hint

CAI_Hint

Inherits from (95 fields)
CServerOnlyEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_NodeData: HintNodeData
  • m_nTargetNodeID: int32
  • m_hHintOwner: CHandle< CBaseEntity >
  • m_flNextUseTime: float32
  • m_OnNPCStartedUsing: CEntityOutputTemplate< CHandle< CBaseEntity > >
  • m_OnNPCStoppedUsing: CEntityOutputTemplate< CHandle< CBaseEntity > >
  • m_nodeFOV: float32
  • m_vecForward: Vector
Referenced by (2)
CAI_ActBusyQueueGoalm_hNodesCNPC_Alyxm_hStealthLookTarget
Also in
Deadlock
Machine-readable data for scripts and AI agents: llms.txt.