Source 2 Viewer
  • ContainedTeleportEntity_t
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  • DesiredWeaponState_t
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  • DynamicLinkState_t
  • EntFinderMethod_t
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  • FilterDamageType
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  • FlexWeight_t
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  • FuncDoorSpawnPos_t
  • GoalType_t
  • GrenadeThrowTypes_t
  • HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
  • HandPoseOrientType_t
  • HeadcrabJumpState_t
  • HintIgnoreFacing_t
  • HintNodeData
  • Hull_t
  • IBotController
  • IPhysicsPlayerController
  • IPlayerInfo
  • IServerVehicle
  • Interruptability_t
  • JeepWaterData_t
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  • PropDoorRotatingOpenDirection_e
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  • RackData_t
  • Relationship_t
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  • RoomScaleMovement_t
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  • SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
  • SpawnDebugOverrideState_t
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  • SpeculativeMuzzleOffsets_t
  • SpeechPriorityType
  • SquadReconnoiterState_t
  • StormState_t
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  • TRAIN_CODE
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  • TrainOrientationType_t
  • TrainVelocityType_t
  • TwoHandedControlType_t
  • UnreachableEnt_t
  • VelocitySampler
  • ViewSmoothingData_t
  • VortigauntHealState_t
  • WalkRunState_t
  • WeaponProficiency_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. HintNodeData

HintNodeData

  • strEntityName: CUtlSymbolLarge
  • vecPosition: Vector
  • nHintType: int16
  • nNodeID: int32
  • strGroup: CUtlSymbolLarge
  • iDisabled: int32
  • iszGenericType: CUtlSymbolLarge
  • iszActivityName: CUtlSymbolLarge
  • nTargetWCNodeID: int32
  • fIgnoreFacing: HintIgnoreFacing_t
  • minState: NPC_STATE
  • maxState: NPC_STATE
  • nRadius: int32
  • nWCNodeID: int32
Referenced by (2)
CAI_Hintm_NodeDataCNodeEntm_NodeData
Also in
Deadlock
Machine-readable data for scripts and AI agents: llms.txt.