Source 2 Viewer
  • CXenFoliageGrenadeSpawnerBelly
  • CXenFoliageInteractionTrigger
  • CXenFoliageTurret
  • CXenFoliageTurretProjectile
  • CXenHearingFlower
  • CZapModuleTrigger
  • CZombie
  • CZombieAlias_npc_zombie_torso
  • CZombieNoiseGenerator
  • CanPlaySequence_t
  • ChangeAccessorFieldPathIndex_t
  • CitizenExpressionTypes_t
  • CitizenType_t
  • ClusteredDistributionParams_t
  • ConceptHistory_t
  • ConstraintSoundInfo
  • ContainedTeleportEntity_t
  • CurrencyData_t
  • DesiredWeaponState_t
  • Disposition_t
  • DynamicLinkState_t
  • EntFinderMethod_t
  • Explosions
  • FilterDamageType
  • FilterHealth
  • FilterTeam
  • FlexWeight_t
  • FlyState_t
  • FuncDoorSpawnPos_t
  • GoalType_t
  • GrenadeThrowTypes_t
  • HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
  • HandPoseOrientType_t
  • HeadcrabJumpState_t
  • HintIgnoreFacing_t
  • HintNodeData
  • Hull_t
  • IBotController
  • IPhysicsPlayerController
  • IPlayerInfo
  • IServerVehicle
  • Interruptability_t
  • JeepWaterData_t
  • LatchState_t
  • LessonPanelLayoutFileTypes_t
  • LifeState_t
  • Materials
  • MinigunMode_t
  • NetChannelBufType_t
  • PlayerConnectedState
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PoseParameter_t
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • RackData_t
  • Relationship_t
  • ResponseContext_t
  • ReviveState_t
  • RoomScaleMovement_t
  • SavedHeadPosition_t
  • ScannerFlyMode_t
  • ScannerInspectAct_t
  • SceneOnPlayerDeath_t
  • ScriptedConflictResponse_t
  • ScriptedNPCInteraction_Phases_t
  • ScriptedNPCInteraction_t
  • ScriptedOnDeath_t
  • ShieldState_t
  • SimpleConstraintSoundProfile
  • SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
  • SpawnDebugOverrideState_t
  • SpawnDebugRestrictionOverrideState_t
  • SpeculativeMuzzleOffsets_t
  • SpeechPriorityType
  • SquadReconnoiterState_t
  • StormState_t
  • StriderMinigunAnimController_t
  • TANKBULLET
  • TOGGLE_STATE
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. Disposition_t

Disposition_t

uint32_t
  • D_ER = 00x00
  • D_HT = 10x01
  • D_FR = 20x02
  • D_LI = 30x03
  • D_NU = 40x04
  • D_ERROR = 00x00
  • D_HATE = 10x01
  • D_FEAR = 20x02
  • D_LIKE = 30x03
  • D_NEUTRAL = 40x04
Referenced by (2)
CAI_Faction_Relationshipm_OldDispositionRelationship_tdisposition
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.