Inherits from (501 fields)
- m_flDoorBashYaw: float32
- m_flTaggedForReviveTime: float32
- m_bBehindPlayer: bool
- m_flMoveAwayFromCloseNpcsTime: float32
- m_CurrentReviverAttachment: uint8
- m_ReviverAttachmentList: uint8[6]
- m_nReviverLocation: int32
- m_nReviverAvoidLocation: int32
- m_nReviverDestLocation: int32
- m_bReviverFinishedMoving: bool
- m_flNextRageTime: float32
- m_nFlinchHitCounter: int32
- m_nFlinchHitLimit: int32
- m_flSprintProclivity: float32
- m_flFlinchChanceMult: float32
- m_bBlindZombieBrawl: bool
- m_nBloaterSpawnPosition: int32
- m_nTurretSpawnPosition: int32
- COND_BLOCKED_BY_DOOR: int32
- COND_DOOR_OPENED: int32
- COND_ZOMBIE_RAGE: int32
- COND_ZOMBIE_REVIVE: int32