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CWeaponHeavyMG
CWeaponPhysCannon
CWeaponPistol
CWeaponRPG
CWeaponSMG1
CWeaponShotgun
CWeaponSpyGrenade
CWeaponStunStick
CWorld
CWorldItem
CWorldUIInteractController
CXenBlindZombieSpores
CXenFloraAnimatedMover
CXenFloraInterceptTrigger
CXenFoliageBloater
CXenFoliageGrenadeSpawner
CXenFoliageGrenadeSpawnerBelly
CXenFoliageInteractionTrigger
CXenFoliageTurret
CXenFoliageTurretProjectile
CXenHearingFlower
CZapModuleTrigger
CZombie
CZombieAlias_npc_zombie_torso
CZombieNoiseGenerator
CanPlaySequence_t
ChangeAccessorFieldPathIndex_t
CitizenExpressionTypes_t
CitizenType_t
ClusteredDistributionParams_t
ConceptHistory_t
ConstraintSoundInfo
ContainedTeleportEntity_t
CurrencyData_t
DesiredWeaponState_t
Disposition_t
DynamicLinkState_t
EntFinderMethod_t
Explosions
FilterDamageType
FilterHealth
FilterTeam
FlexWeight_t
FlyState_t
FuncDoorSpawnPos_t
GoalType_t
GrenadeThrowTypes_t
HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
HandPoseOrientType_t
HeadcrabJumpState_t
HintIgnoreFacing_t
HintNodeData
Hull_t
IBotController
IPhysicsPlayerController
IPlayerInfo
IServerVehicle
Interruptability_t
JeepWaterData_t
LatchState_t
LessonPanelLayoutFileTypes_t
LifeState_t
Materials
MinigunMode_t
NetChannelBufType_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PoseParameter_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
RackData_t
Relationship_t
ResponseContext_t
ReviveState_t
RoomScaleMovement_t
SavedHeadPosition_t
ScannerFlyMode_t
ScannerInspectAct_t
SceneOnPlayerDeath_t
Schemas
ConVars
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Half-Life: Alyx
server
CBaseAnimating
CXenFoliageTurretProjectile
CXenFoliageTurretProjectile
Inherits from (134 fields)
CBaseAnimating
CBaseModelEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_hTarget
:
CHandle
<
CBaseEntity
>
m_vecTargetLSP
:
Vector
m_nAttachedParticle
:
ParticleIndex_t
m_flLaunchUntilTime
:
float32
m_bAllowedToAccelerate
:
bool
m_flAllowFullTurningUntilTime
:
float32
Also in
client.dll