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CitizenExpressionTypes_t
CitizenType_t
ClusteredDistributionParams_t
ConceptHistory_t
ConstraintSoundInfo
ContainedTeleportEntity_t
CurrencyData_t
DesiredWeaponState_t
Disposition_t
DynamicLinkState_t
EntFinderMethod_t
Explosions
FilterDamageType
FilterHealth
FilterTeam
FlexWeight_t
FlyState_t
FuncDoorSpawnPos_t
GoalType_t
GrenadeThrowTypes_t
HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
HandPoseOrientType_t
HeadcrabJumpState_t
HintIgnoreFacing_t
HintNodeData
Hull_t
IBotController
IPhysicsPlayerController
IPlayerInfo
IServerVehicle
Interruptability_t
JeepWaterData_t
LatchState_t
LessonPanelLayoutFileTypes_t
LifeState_t
Materials
MinigunMode_t
NetChannelBufType_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PoseParameter_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
RackData_t
Relationship_t
ResponseContext_t
ReviveState_t
RoomScaleMovement_t
SavedHeadPosition_t
ScannerFlyMode_t
ScannerInspectAct_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedNPCInteraction_Phases_t
ScriptedNPCInteraction_t
ScriptedOnDeath_t
ShieldState_t
SimpleConstraintSoundProfile
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpeculativeMuzzleOffsets_t
SpeechPriorityType
SquadReconnoiterState_t
StormState_t
StriderMinigunAnimController_t
TANKBULLET
TOGGLE_STATE
TRAIN_CODE
TakeHealthOptions_t
TankLockerData_t
TaskStatus_e
TestHullMode_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
TwoHandedControlType_t
UnreachableEnt_t
Schemas
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Half-Life: Alyx
server
GrenadeThrowTypes_t
GrenadeThrowTypes_t
uint32_t
GRENTHROW_MEDIUM_TOSS
=
0
0x00
GRENTHROW_LOW_TOSS
=
1
0x01
GRENTHROW_STRAIGHT
=
2
0x02
GRENTHROW_STRAIGHT_AT_EYE
=
3
0x03
GRENTHROW_HIGH_TOSS
=
4
0x04
NUM_GRENTHROW_TYPES
=
5
0x05