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CXenFloraAnimatedMover
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CXenFoliageGrenadeSpawnerBelly
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CXenFoliageTurretProjectile
CXenHearingFlower
CZapModuleTrigger
CZombie
CZombieAlias_npc_zombie_torso
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CanPlaySequence_t
ChangeAccessorFieldPathIndex_t
CitizenExpressionTypes_t
CitizenType_t
ClusteredDistributionParams_t
ConceptHistory_t
ConstraintSoundInfo
ContainedTeleportEntity_t
CurrencyData_t
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HandPoseOrientType_t
HeadcrabJumpState_t
HintIgnoreFacing_t
HintNodeData
Hull_t
IBotController
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IPlayerInfo
IServerVehicle
Interruptability_t
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LessonPanelLayoutFileTypes_t
LifeState_t
Materials
MinigunMode_t
NetChannelBufType_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
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PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
RackData_t
Relationship_t
ResponseContext_t
ReviveState_t
RoomScaleMovement_t
SavedHeadPosition_t
ScannerFlyMode_t
ScannerInspectAct_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedNPCInteraction_Phases_t
ScriptedNPCInteraction_t
ScriptedOnDeath_t
ShieldState_t
SimpleConstraintSoundProfile
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
SpawnDebugOverrideState_t
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SpeculativeMuzzleOffsets_t
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Half-Life: Alyx
server
ConstraintSoundInfo
ConstraintSoundInfo
m_vSampler
:
VelocitySampler
m_soundProfile
:
SimpleConstraintSoundProfile
m_forwardAxis
:
Vector
m_iszTravelSoundFwd
:
CUtlSymbolLarge
m_iszTravelSoundBack
:
CUtlSymbolLarge
m_iszReversalSounds
:
CUtlSymbolLarge
[3]
m_bPlayTravelSound
:
bool
m_bPlayReversalSound
:
bool
Referenced by (2)
CPhysHinge
m_soundInfo
CPhysSlideConstraint
m_soundInfo
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