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  • CWeaponAlyxGun
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseAnimating
  4. CXenFloraAnimatedMover

CXenFloraAnimatedMover

Inherits from (134 fields)
CBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nCurrentNodeIndex: int32
  • m_bMovingForward: bool
  • m_bLoop: bool
  • m_bFaceForward: bool
  • m_flDelayTime: float32
  • m_flLastThinkTime: float32
  • m_flMovementSpeed: float32
  • m_flMinCycleDelay: float32
  • m_flMaxCycleDelay: float32
  • m_flCurrentSegmentParameter: float32
  • m_bDisabled: bool
  • m_bDisableShadows: bool
  • m_flInterceptRadius: float32
  • m_szPathStartName: CUtlSymbolLarge
  • m_iszParticleEffectName: CUtlSymbolLarge
  • m_nEffect: ParticleIndex_t
  • m_hInterceptTrigger: CHandle< CXenFloraInterceptTrigger >
  • m_hInterceptor: CHandle< CBaseEntity >
  • m_vecPathCorners: CUtlVector< CPathCorner* >
  • m_vecSplineCP0: CUtlVector< Vector >
  • m_vecSplineCP1: CUtlVector< Vector >
  • m_flSegmentLength: CUtlVector< float32 >
Referenced by (1)
CXenFloraInterceptTriggerm_hParentFlora
Machine-readable data for scripts and AI agents: llms.txt.