Source 2 Viewer
  • CWeaponFrag
  • CWeaponHeavyMG
  • CWeaponPhysCannon
  • CWeaponPistol
  • CWeaponRPG
  • CWeaponSMG1
  • CWeaponShotgun
  • CWeaponSpyGrenade
  • CWeaponStunStick
  • CWorld
  • CWorldItem
  • CWorldUIInteractController
  • CXenBlindZombieSpores
  • CXenFloraAnimatedMover
  • CXenFloraInterceptTrigger
  • CXenFoliageBloater
  • CXenFoliageGrenadeSpawner
  • CXenFoliageGrenadeSpawnerBelly
  • CXenFoliageInteractionTrigger
  • CXenFoliageTurret
  • CXenFoliageTurretProjectile
  • CXenHearingFlower
  • CZapModuleTrigger
  • CZombie
  • CZombieAlias_npc_zombie_torso
  • CZombieNoiseGenerator
  • CanPlaySequence_t
  • ChangeAccessorFieldPathIndex_t
  • CitizenExpressionTypes_t
  • CitizenType_t
  • ClusteredDistributionParams_t
  • ConceptHistory_t
  • ConstraintSoundInfo
  • ContainedTeleportEntity_t
  • CurrencyData_t
  • DesiredWeaponState_t
  • Disposition_t
  • DynamicLinkState_t
  • EntFinderMethod_t
  • Explosions
  • FilterDamageType
  • FilterHealth
  • FilterTeam
  • FlexWeight_t
  • FlyState_t
  • FuncDoorSpawnPos_t
  • GoalType_t
  • GrenadeThrowTypes_t
  • HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
  • HandPoseOrientType_t
  • HeadcrabJumpState_t
  • HintIgnoreFacing_t
  • HintNodeData
  • Hull_t
  • IBotController
  • IPhysicsPlayerController
  • IPlayerInfo
  • IServerVehicle
  • Interruptability_t
  • JeepWaterData_t
  • LatchState_t
  • LessonPanelLayoutFileTypes_t
  • LifeState_t
  • Materials
  • MinigunMode_t
  • NetChannelBufType_t
  • PlayerConnectedState
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PoseParameter_t
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • RackData_t
  • Relationship_t
  • ResponseContext_t
  • ReviveState_t
  • RoomScaleMovement_t
  • SavedHeadPosition_t
  • ScannerFlyMode_t
  • ScannerInspectAct_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseXenFoliage
  4. CXenFoliageTurret

CXenFoliageTurret

Inherits from (158 fields)
CBaseXenFoliageCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_bLastCheckFoundTarget: bool
  • m_flNextAttack: float32
  • m_nBurst: int32
  • m_hTargetToFireAt: CHandle< CBaseEntity >
  • m_nBurstMin: int32
  • m_nBurstMax: int32
  • m_flPostFireDelay: float32
Machine-readable data for scripts and AI agents: llms.txt.