Source 2 Viewer
Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas3,003ConVars & Commands6,490
  • CVRGrenadeXen
  • CVRHandModelOverride
  • CVRHeadcrabGland
  • CVRTripmineTPInterruptTrigger
  • CVehicleWaypoint
  • CVortigauntChargeToken
  • CVortigauntEffectDispel
  • CWallHealth
  • CWaterBullet
  • CWeapon357
  • CWeaponAR2
  • CWeaponAlyxGun
  • CWeaponBugBait
  • CWeaponChargerMelee
  • CWeaponCrossbow
  • CWeaponCrossbow::ChargerState_t
  • CWeaponCrowbar
  • CWeaponFrag
  • CWeaponHeavyMG
  • CWeaponPhysCannon
  • CWeaponPistol
  • CWeaponRPG
  • CWeaponSMG1
  • CWeaponShotgun
  • CWeaponSpyGrenade
  • CWeaponStunStick
  • CWorld
  • CWorldItem
  • CWorldUIInteractController
  • CXenBlindZombieSpores
  • CXenFloraAnimatedMover
  • CXenFloraInterceptTrigger
  • CXenFoliageBloater
  • CXenFoliageGrenadeSpawner
  • CXenFoliageGrenadeSpawnerBelly
  • CXenFoliageInteractionTrigger
  • CXenFoliageTurret
  • CXenFoliageTurretProjectile
  • CXenHearingFlower
  • CZapModuleTrigger
  • CZombie
  • CZombieAlias_npc_zombie_torso
  • CZombieNoiseGenerator
  • CanPlaySequence_t
  • ChangeAccessorFieldPathIndex_t
  • CitizenExpressionTypes_t
  • CitizenType_t
  • ClusteredDistributionParams_t
  • ConceptHistory_t
  • ConstraintSoundInfo
  • ContainedTeleportEntity_t
  • CurrencyData_t
  • DesiredWeaponState_t
  • Disposition_t
  • DynamicLinkState_t
  • EntFinderMethod_t
  • Explosions
  • FilterDamageType
  • FilterHealth
  • FilterTeam
  • FlexWeight_t
  • FlyState_t
  • FuncDoorSpawnPos_t
  • GoalType_t
  • GrenadeThrowTypes_t
  • HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
  • HandPoseOrientType_t
  • HeadcrabJumpState_t
  • HintIgnoreFacing_t
  • HintNodeData
  • Hull_t
  • IBotController
  • IPhysicsPlayerController
  • IPlayerInfo
  • IServerVehicle
  • Interruptability_t
  • JeepWaterData_t
  • LatchState_t
  • LessonPanelLayoutFileTypes_t
  • LifeState_t
Type / to search schemas
  1. Half-Life: Alyx
  2. server
  3. CBaseHLCombatWeapon
  4. CWeaponPhysCannon

CWeaponPhysCannon

Inherits
CBaseHLCombatWeaponCBaseCombatWeaponCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
Metadata
MNetworkVarNames
"bool m_bIsCurrentlyUpgrading""float m_flTimeForceView"
Also in
client

Fields

NameType
m_bOpen
bool
m_bActive
bool
m_nChangeState
int32
m_flCheckSuppressTime
float32
m_flLastDenySoundPlayed
bool
m_nAttack2Debounce
int32
m_bIsCurrentlyUpgrading
bool
MNetworkEnable
m_flTimeForceView
float32
MNetworkEnable
m_flElementDebounce
float32
m_flElementPosition
float32
m_flElementDestination
float32
m_hBeams
CHandle<CBeam>[4]
m_hGlowSprites
CHandle<CSprite>[6]
m_hEndSprites
CHandle<CSprite>[2]
m_flEndSpritesOverride
float32[2]
m_hCenterSprite
CHandle<CSprite>
m_hBlastSprite
CHandle<CSprite>
m_grabController
CGrabController
m_EffectState
int32
m_bPhyscannonState
bool
m_ThrownEntities
CUtlVector<thrown_objects_t>
m_flTimeNextObjectPurge
float32
m_poseActive
int32
static
m_sbStaticPoseParamsLoaded
bool
static
Machine-readable data for scripts and AI agents: llms.txt.