Source 2 Viewer
  • CGameGibManager
  • CGamePlayerEquip
  • CGamePlayerTeam
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameScore
  • CGameText
  • CGameUI
  • CGameWeaponManager
  • CGenericActor
  • CGenericConstraint
  • CGenericFlexCycler
  • CGenericFlexCyclerAlias_cycler
  • CGenericNPC
  • CGhostActor
  • CGhostSpeaker
  • CGib
  • CGibShooter
  • CGrabController
  • CGrabbityGloves
  • CGrabbitySlingshot
  • CGradientFog
  • CGravityVortexController
  • CGrenadeAR2
  • CGrenadeBugBait
  • CGrenadeFrag
  • CGrenadeHelicopter
  • CGrenadeRunnerElectricSpit
  • CGrenadeSpit
  • CGrenadeSpy
  • CGunTarget
  • CGunshipRagdollMotion
  • CHL2PlayerLocalData
  • CHL2_Player
  • CHLMachineGun
  • CHLPropVRHand
  • CHLSelectFireMachineGun
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVREnvironmentalInteraction
  • CHLVREnvironmentalInteractionVolume
  • CHLVREquipPlayer
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRFoliageInteractionTrigger
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHandItemHolder
  • CHLVRHandUseController
  • CHLVRHandUseControllerShared
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPlugTrigger
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRHoloHackingSpawnTarget
  • CHLVRLaunchedGuidedMissle
  • CHLVRPhotoModePicture
  • CHLVRPhysicsPropInteractive
  • CHLVRPiano
  • CHLVRPianoHandTrigger
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CGrabController

CGrabController

  • m_angleAlignment: float32
  • m_bCarriedEntityBlocksLOS: bool
  • m_bIgnoreRelativePitch: bool
  • m_flLoadWeight: float32
  • m_savedRotDamping: float32[1024]
  • m_savedMass: float32[1024]
  • m_attachedEntity: CHandle< CBaseEntity >
  • m_vecPreferredCarryAngles: QAngle
  • m_bHasPreferredCarryAngles: bool
  • m_flDistanceOffset: float32
  • m_nHandID: int32
  • m_twoHandedControl: TwoHandedControlType_t
  • m_attachedAnglesPlayerSpace: QAngle
  • m_attachedPositionObjectSpace: Vector
  • m_bAllowObjectOverhead: bool
  • m_mCarryTargetToHandSpace: matrix3x4_t
Referenced by (3)
CHLVRHandUseControllerm_grabControllerCPlayerPickupControllerm_grabControllerCWeaponPhysCannonm_grabController
Machine-readable data for scripts and AI agents: llms.txt.