Source 2 Viewer
CGameGibManager
CGamePlayerEquip
CGamePlayerTeam
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameScore
CGameText
CGameUI
CGameWeaponManager
CGenericActor
CGenericConstraint
CGenericFlexCycler
CGenericFlexCyclerAlias_cycler
CGenericNPC
CGhostActor
CGhostSpeaker
CGib
CGibShooter
CGrabController
CGrabbityGloves
CGrabbitySlingshot
CGradientFog
CGravityVortexController
CGrenadeAR2
CGrenadeBugBait
CGrenadeFrag
CGrenadeHelicopter
CGrenadeRunnerElectricSpit
CGrenadeSpit
CGrenadeSpy
CGunTarget
CGunshipRagdollMotion
CHL2PlayerLocalData
CHL2_Player
CHLMachineGun
CHLPropVRHand
CHLSelectFireMachineGun
CHLVRCombineConsole
CHLVRCombineConsoleRack
CHLVRCombineConsoleTank
CHLVRCombineTankLocker
CHLVRConsoleLerpTrigger
CHLVRCraftingStation
CHLVRCraftingStationConsole
CHLVREnvironmentalInteraction
CHLVREnvironmentalInteractionVolume
CHLVREquipPlayer
CHLVRFlashlightAttachment
CHLVRFlashlightHologramAttachment
CHLVRFoliageInteractionTrigger
CHLVRGravityGloveAmmoPanel
CHLVRHandItemHolder
CHLVRHandUseController
CHLVRHandUseControllerShared
CHLVRHealthInternalNeedles
CHLVRHealthStation
CHLVRHealthStationCharger
CHLVRHealthStationReservoir
CHLVRHealthStationVial
CHLVRHoloHackingIntroModel
CHLVRHoloHackingPlug
CHLVRHoloHackingPlugTrigger
CHLVRHoloHackingPuzzleBase
CHLVRHoloHackingPuzzleCoreSearch
CHLVRHoloHackingPuzzleCoreSearchCore
CHLVRHoloHackingPuzzleCoreSearchEnemy
CHLVRHoloHackingPuzzlePointDrag
CHLVRHoloHackingPuzzlePointMatch
CHLVRHoloHackingPuzzlePointMatchCore
CHLVRHoloHackingPuzzlePointSearch
CHLVRHoloHackingPuzzlePointSearchGlobe
CHLVRHoloHackingPuzzleRodPull
CHLVRHoloHackingPuzzleSphereTrace
CHLVRHoloHackingSpawnTarget
CHLVRLaunchedGuidedMissle
CHLVRPhotoModePicture
CHLVRPhysicsPropInteractive
CHLVRPiano
CHLVRPianoHandTrigger
Schemas
ConVars
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Half-Life: Alyx
server
CGrabController
CGrabController
m_angleAlignment
:
float32
m_bCarriedEntityBlocksLOS
:
bool
m_bIgnoreRelativePitch
:
bool
m_flLoadWeight
:
float32
m_savedRotDamping
:
float32
[1024]
m_savedMass
:
float32
[1024]
m_attachedEntity
:
CHandle
<
CBaseEntity
>
m_vecPreferredCarryAngles
:
QAngle
m_bHasPreferredCarryAngles
:
bool
m_flDistanceOffset
:
float32
m_nHandID
:
int32
m_twoHandedControl
:
TwoHandedControlType_t
m_attachedAnglesPlayerSpace
:
QAngle
m_attachedPositionObjectSpace
:
Vector
m_bAllowObjectOverhead
:
bool
m_mCarryTargetToHandSpace
:
matrix3x4_t
Referenced by (3)
CHLVRHandUseController
m_grabController
CPlayerPickupController
m_grabController
CWeaponPhysCannon
m_grabController