Source 2 Viewer
  • CGamePlayerEquip
  • CGamePlayerTeam
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameScore
  • CGameText
  • CGameUI
  • CGameWeaponManager
  • CGenericActor
  • CGenericConstraint
  • CGenericFlexCycler
  • CGenericFlexCyclerAlias_cycler
  • CGenericNPC
  • CGhostActor
  • CGhostSpeaker
  • CGib
  • CGibShooter
  • CGrabController
  • CGrabbityGloves
  • CGrabbitySlingshot
  • CGradientFog
  • CGravityVortexController
  • CGrenadeAR2
  • CGrenadeBugBait
  • CGrenadeFrag
  • CGrenadeHelicopter
  • CGrenadeRunnerElectricSpit
  • CGrenadeSpit
  • CGrenadeSpy
  • CGunTarget
  • CGunshipRagdollMotion
  • CHL2PlayerLocalData
  • CHL2_Player
  • CHLMachineGun
  • CHLPropVRHand
  • CHLSelectFireMachineGun
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVREnvironmentalInteraction
  • CHLVREnvironmentalInteractionVolume
  • CHLVREquipPlayer
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRFoliageInteractionTrigger
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHandItemHolder
  • CHLVRHandUseController
  • CHLVRHandUseControllerShared
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPlugTrigger
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRHoloHackingSpawnTarget
  • CHLVRLaunchedGuidedMissle
  • CHLVRPhotoModePicture
  • CHLVRPhysicsPropInteractive
  • CHLVRPiano
  • CHLVRPianoHandTrigger
  • CHLVRPianoKeyModelEnt
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CDynamicProp
  4. CGrabbityGloves

CGrabbityGloves

MNetworkVarNames
"int m_nPrevState""float m_flHeartMonitorPingTime""bool m_bHealthDisplayEnabled""bool m_bHeartbeatActive""CHandle< CHandUseController> m_hHandUseController"
Inherits from (211 fields)
CDynamicPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nHealthGlowAttachment: int32
  • m_bShouldPlayAlarm: bool
  • m_flLastHeartBeat: float32
  • m_flLastHealthAlarm: float32
  • m_flLastHealthPct: float32
  • m_nLastHealthAmount: int32
  • m_bPlayerWasLookingAtHealth: bool
  • m_iCriticalHealthBodygroup: int32
  • m_nPrevState: int32
    MNetworkEnable
  • m_flHeartMonitorPingTime: float32
    MNetworkEnable
  • m_bHealthDisplayEnabled: bool
    MNetworkEnable
  • m_bHeartbeatActive: bool
    MNetworkEnable
  • m_hHandUseController: CHandle< CHandUseController >
    MNetworkEnable
  • m_hCounterDisplay: CHandle< CHLVRGravityGloveAmmoPanel >
    MNetworkEnable
Referenced by (1)
CHLVRHandUseControllerm_hGrabbityGloveModel
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.