Source 2 Viewer
  • CGrenadeRunnerElectricSpit
  • CGrenadeSpit
  • CGrenadeSpy
  • CGunTarget
  • CGunshipRagdollMotion
  • CHL2PlayerLocalData
  • CHL2_Player
  • CHLMachineGun
  • CHLPropVRHand
  • CHLSelectFireMachineGun
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVREnvironmentalInteraction
  • CHLVREnvironmentalInteractionVolume
  • CHLVREquipPlayer
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRFoliageInteractionTrigger
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHandItemHolder
  • CHLVRHandUseController
  • CHLVRHandUseControllerShared
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPlugTrigger
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRHoloHackingSpawnTarget
  • CHLVRLaunchedGuidedMissle
  • CHLVRPhotoModePicture
  • CHLVRPhysicsPropInteractive
  • CHLVRPiano
  • CHLVRPianoHandTrigger
  • CHLVRPianoKeyModelEnt
  • CHLVRPropAmmobag
  • CHLVRPropBattery
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRStripPlayer
  • CHLVRTeleportRenderables
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTrainingGG
  • CHLVRTrainingGG_t
  • CHLVRTripmineHackingAperture
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsole
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModule
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CLogicalEntity
  4. CHLVREquipPlayer

CHLVREquipPlayer

Inherits from (95 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_bSpawnOnMapStart: bool
  • m_bEnergyGun: bool
  • m_bStartWeaponsEmpty: bool
  • m_bShotgun: bool
  • m_bRapidfire: bool
  • m_bFlashlight: bool
  • m_bFlashlightEnabled: bool
  • m_bCrowbar: bool
  • m_bGrabbityGloves: bool
  • m_bSlingshot: bool
  • m_bItemHolder: bool
  • m_bRadio: bool
  • m_bMultiTool: bool
  • m_bInventoryEnabled: bool
  • m_bBackpackEnabled: bool
  • m_bAllowRemoval: bool
  • m_nSetAmmoPistol: int32
  • m_nSetAmmoRapidfire: int32
  • m_nSetAmmoShotgun: int32
  • m_nSetResin: int32
  • m_nPistolUpgrade0: bool
  • m_nPistolUpgrade1: bool
  • m_nPistolUpgrade2: bool
  • m_nPistolUpgrade3: bool
  • m_nRapidFireUpgradeExplodingBullets: bool
  • m_nRapidFireUpgradeReflexSight: bool
  • m_nRapidFireUpgradeLaserSight: bool
  • m_nRapidFireUpgradeExtendedMagazine: bool
  • m_nShotgunUpgrade0: bool
  • m_nShotgunUpgrade1: bool
  • m_nShotgunUpgrade2: bool
  • m_nShotgunUpgrade3: bool
  • m_bHasShotgunGrenade: bool
  • m_nPistolLoadedAmmo: int32
  • m_nRapidFireLoadedAmmo: int32
  • m_nShotgunLoadedAmmo: int32
Machine-readable data for scripts and AI agents: llms.txt.