Source 2 Viewer
CGrenadeHelicopter
CGrenadeRunnerElectricSpit
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CGrenadeSpy
CGunTarget
CGunshipRagdollMotion
CHL2PlayerLocalData
CHL2_Player
CHLMachineGun
CHLPropVRHand
CHLSelectFireMachineGun
CHLVRCombineConsole
CHLVRCombineConsoleRack
CHLVRCombineConsoleTank
CHLVRCombineTankLocker
CHLVRConsoleLerpTrigger
CHLVRCraftingStation
CHLVRCraftingStationConsole
CHLVREnvironmentalInteraction
CHLVREnvironmentalInteractionVolume
CHLVREquipPlayer
CHLVRFlashlightAttachment
CHLVRFlashlightHologramAttachment
CHLVRFoliageInteractionTrigger
CHLVRGravityGloveAmmoPanel
CHLVRHandItemHolder
CHLVRHandUseController
CHLVRHandUseControllerShared
CHLVRHealthInternalNeedles
CHLVRHealthStation
CHLVRHealthStationCharger
CHLVRHealthStationReservoir
CHLVRHealthStationVial
CHLVRHoloHackingIntroModel
CHLVRHoloHackingPlug
CHLVRHoloHackingPlugTrigger
CHLVRHoloHackingPuzzleBase
CHLVRHoloHackingPuzzleCoreSearch
CHLVRHoloHackingPuzzleCoreSearchCore
CHLVRHoloHackingPuzzleCoreSearchEnemy
CHLVRHoloHackingPuzzlePointDrag
CHLVRHoloHackingPuzzlePointMatch
CHLVRHoloHackingPuzzlePointMatchCore
CHLVRHoloHackingPuzzlePointSearch
CHLVRHoloHackingPuzzlePointSearchGlobe
CHLVRHoloHackingPuzzleRodPull
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CHLVRHoloHackingSpawnTarget
CHLVRLaunchedGuidedMissle
CHLVRPhotoModePicture
CHLVRPhysicsPropInteractive
CHLVRPiano
CHLVRPianoHandTrigger
CHLVRPianoKeyModelEnt
CHLVRPropAmmobag
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CHLVRPropCalibrationTarget
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CHLVRStripPlayer
CHLVRTeleportRenderables
CHLVRTonerJunction
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CHLVRTonerPathNode
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CHLVRTrainingGG
CHLVRTrainingGG_t
CHLVRTripmineHackingAperture
CHLVRTripmineWall
CHLVRVaultTractorBeamConsole
CHLVRVaultTractorBeamConsoleLever
CHLVRWeaponModule
CHLVRWeaponModuleGuidedMissle
CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
CHLVRWeaponModuleGuidedMissleCluster
CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
CHLVRWeaponModuleItemProxy
CHLVRWeaponModulePhysCannon
CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
Schemas
ConVars
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Half-Life: Alyx
server
CBaseTrigger
CHLVREnvironmentalInteractionVolume
CHLVREnvironmentalInteractionVolume
MNetworkVarNames
"int32 m_nPlayersTouching"
"EHANDLE m_vecInteractingEntities"
Inherits from (149 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_nPlayersTouching
:
int32
MNetworkEnable
m_vecInteractingEntities
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
MNetworkEnable
Also in
client.dll