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ConVars
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Half-Life: Alyx
server
CHL2PlayerLocalData
CHL2PlayerLocalData
MNetworkVarNames
"float m_flSuitPower"
"bool m_bZooming"
"int m_bitsActiveDevices"
"int m_iSquadMemberCount"
"int m_iSquadMedicCount"
expand…
m_flSuitPower
:
float32
MNetworkEnable
m_bZooming
:
bool
MNetworkEnable
m_bitsActiveDevices
:
int32
MNetworkEnable
m_iSquadMemberCount
:
int32
MNetworkEnable
m_iSquadMedicCount
:
int32
MNetworkEnable
m_fSquadInFollowMode
:
bool
MNetworkEnable
m_bWeaponLowered
:
bool
MNetworkEnable
m_hAutoAimTarget
:
CHandle
<
CBaseEntity
>
MNetworkEnable
m_vecAutoAimPoint
:
Vector
MNetworkEnable
m_bDisplayReticle
:
bool
MNetworkEnable
m_bStickyAutoAim
:
bool
MNetworkEnable
m_bAutoAimTarget
:
bool
MNetworkEnable
m_flFlashBattery
:
float32
MNetworkEnable
m_vecLocatorOrigin
:
Vector
MNetworkEnable
m_hLadder
:
CHandle
<
CBaseEntity
>
MNetworkEnable
m_LadderMove
:
LadderMove_t
Referenced by (1)
CHL2_Player
m_HL2Local
Also in
client.dll