Source 2 Viewer
  • CGenericNPC
  • CGhostActor
  • CGhostSpeaker
  • CGib
  • CGibShooter
  • CGrabController
  • CGrabbityGloves
  • CGrabbitySlingshot
  • CGradientFog
  • CGravityVortexController
  • CGrenadeAR2
  • CGrenadeBugBait
  • CGrenadeFrag
  • CGrenadeHelicopter
  • CGrenadeRunnerElectricSpit
  • CGrenadeSpit
  • CGrenadeSpy
  • CGunTarget
  • CGunshipRagdollMotion
  • CHL2PlayerLocalData
  • CHL2_Player
  • CHLMachineGun
  • CHLPropVRHand
  • CHLSelectFireMachineGun
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVREnvironmentalInteraction
  • CHLVREnvironmentalInteractionVolume
  • CHLVREquipPlayer
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRFoliageInteractionTrigger
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHandItemHolder
  • CHLVRHandUseController
  • CHLVRHandUseControllerShared
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPlugTrigger
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRHoloHackingSpawnTarget
  • CHLVRLaunchedGuidedMissle
  • CHLVRPhotoModePicture
  • CHLVRPhysicsPropInteractive
  • CHLVRPiano
  • CHLVRPianoHandTrigger
  • CHLVRPianoKeyModelEnt
  • CHLVRPropAmmobag
  • CHLVRPropBattery
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRStripPlayer
  • CHLVRTeleportRenderables
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTrainingGG
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CHL2PlayerLocalData

CHL2PlayerLocalData

MNetworkVarNames
"float m_flSuitPower""bool m_bZooming""int m_bitsActiveDevices""int m_iSquadMemberCount""int m_iSquadMedicCount"
  • m_flSuitPower: float32
    MNetworkEnable
  • m_bZooming: bool
    MNetworkEnable
  • m_bitsActiveDevices: int32
    MNetworkEnable
  • m_iSquadMemberCount: int32
    MNetworkEnable
  • m_iSquadMedicCount: int32
    MNetworkEnable
  • m_fSquadInFollowMode: bool
    MNetworkEnable
  • m_bWeaponLowered: bool
    MNetworkEnable
  • m_hAutoAimTarget: CHandle< CBaseEntity >
    MNetworkEnable
  • m_vecAutoAimPoint: Vector
    MNetworkEnable
  • m_bDisplayReticle: bool
    MNetworkEnable
  • m_bStickyAutoAim: bool
    MNetworkEnable
  • m_bAutoAimTarget: bool
    MNetworkEnable
  • m_flFlashBattery: float32
    MNetworkEnable
  • m_vecLocatorOrigin: Vector
    MNetworkEnable
  • m_hLadder: CHandle< CBaseEntity >
    MNetworkEnable
  • m_LadderMove: LadderMove_t
Referenced by (1)
CHL2_Playerm_HL2Local
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.