Source 2 Viewer
  • CTripmineWarningTrigger
  • CTurretBatteryPlacementTrigger
  • CTurretTipController
  • CVGuiScreen
  • CVGuiScreenTeam
  • CVRBarnacleTPInterruptTrigger
  • CVRGrenadeBomb
  • CVRGrenadeFrag
  • CVRGrenadeRemoteSticky
  • CVRGrenadeSticky
  • CVRGrenadeStunRapidfire
  • CVRGrenadeWithPin
  • CVRGrenadeXen
  • CVRHandModelOverride
  • CVRHeadcrabGland
  • CVRTripmineTPInterruptTrigger
  • CVehicleWaypoint
  • CVortigauntChargeToken
  • CVortigauntEffectDispel
  • CWallHealth
  • CWaterBullet
  • CWeapon357
  • CWeaponAR2
  • CWeaponAlyxGun
  • CWeaponBugBait
  • CWeaponChargerMelee
  • CWeaponCrossbow
  • CWeaponCrossbow::ChargerState_t
  • CWeaponCrowbar
  • CWeaponFrag
  • CWeaponHeavyMG
  • CWeaponPhysCannon
  • CWeaponPistol
  • CWeaponRPG
  • CWeaponSMG1
  • CWeaponShotgun
  • CWeaponSpyGrenade
  • CWeaponStunStick
  • CWorld
  • CWorldItem
  • CWorldUIInteractController
  • CXenBlindZombieSpores
  • CXenFloraAnimatedMover
  • CXenFloraInterceptTrigger
  • CXenFoliageBloater
  • CXenFoliageGrenadeSpawner
  • CXenFoliageGrenadeSpawnerBelly
  • CXenFoliageInteractionTrigger
  • CXenFoliageTurret
  • CXenFoliageTurretProjectile
  • CXenHearingFlower
  • CZapModuleTrigger
  • CZombie
  • CZombieAlias_npc_zombie_torso
  • CZombieNoiseGenerator
  • CanPlaySequence_t
  • ChangeAccessorFieldPathIndex_t
  • CitizenExpressionTypes_t
  • CitizenType_t
  • ClusteredDistributionParams_t
  • ConceptHistory_t
  • ConstraintSoundInfo
  • ContainedTeleportEntity_t
  • CurrencyData_t
  • DesiredWeaponState_t
  • Disposition_t
  • DynamicLinkState_t
  • EntFinderMethod_t
  • Explosions
  • FilterDamageType
  • FilterHealth
  • FilterTeam
  • FlexWeight_t
  • FlyState_t
  • FuncDoorSpawnPos_t
  • GoalType_t
  • GrenadeThrowTypes_t
  • HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
  • HandPoseOrientType_t
  • HeadcrabJumpState_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseToggle
  4. CWallHealth

CWallHealth

Inherits from (138 fields)
CBaseToggleCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_flNextCharge: float32
  • m_iReactivate: int32
  • m_iJuice: int32
  • m_iOn: int32
  • m_flSoundTime: float32
  • m_nState: int32
  • m_iCaps: int32
  • m_OutRemainingHealth: CEntityOutputTemplate< float32 >
  • m_OnPlayerUse: CEntityIOOutput
Machine-readable data for scripts and AI agents: llms.txt.