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CTriggerPlayerOutOfAmmo
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CTripmineThrownPhysPropsTrigger
CTripmineTrigger
CTripmineWarningTrigger
CTurretBatteryPlacementTrigger
CTurretTipController
CVGuiScreen
CVGuiScreenTeam
CVRBarnacleTPInterruptTrigger
CVRGrenadeBomb
CVRGrenadeFrag
CVRGrenadeRemoteSticky
CVRGrenadeSticky
CVRGrenadeStunRapidfire
CVRGrenadeWithPin
CVRGrenadeXen
CVRHandModelOverride
CVRHeadcrabGland
CVRTripmineTPInterruptTrigger
CVehicleWaypoint
CVortigauntChargeToken
CVortigauntEffectDispel
CWallHealth
CWaterBullet
CWeapon357
CWeaponAR2
CWeaponAlyxGun
CWeaponBugBait
CWeaponChargerMelee
CWeaponCrossbow
CWeaponCrossbow::ChargerState_t
CWeaponCrowbar
CWeaponFrag
CWeaponHeavyMG
CWeaponPhysCannon
CWeaponPistol
CWeaponRPG
CWeaponSMG1
CWeaponShotgun
CWeaponSpyGrenade
CWeaponStunStick
CWorld
CWorldItem
CWorldUIInteractController
CXenBlindZombieSpores
CXenFloraAnimatedMover
CXenFloraInterceptTrigger
CXenFoliageBloater
CXenFoliageGrenadeSpawner
CXenFoliageGrenadeSpawnerBelly
CXenFoliageInteractionTrigger
CXenFoliageTurret
CXenFoliageTurretProjectile
CXenHearingFlower
CZapModuleTrigger
CZombie
CZombieAlias_npc_zombie_torso
CZombieNoiseGenerator
CanPlaySequence_t
ChangeAccessorFieldPathIndex_t
CitizenExpressionTypes_t
CitizenType_t
ClusteredDistributionParams_t
ConceptHistory_t
ConstraintSoundInfo
ContainedTeleportEntity_t
CurrencyData_t
DesiredWeaponState_t
Disposition_t
DynamicLinkState_t
EntFinderMethod_t
Schemas
ConVars
& Commands
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Half-Life: Alyx
server
CGrenadeFrag
CVRGrenadeFrag
CVRGrenadeFrag
MNetworkVarNames
: "bool m_bIsArmed"
Inherits from (199 fields)
CGrenadeFrag
CBaseGrenade
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseModelEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_bFired
:
bool
m_bTouched
:
bool
m_bIsHeld
:
bool
m_hHoldingHand
:
CHandle
<
CPropVRHand
>
m_bInItemHolder
:
bool
m_bRemovableForAmmoBalancing
:
bool
m_bDontRemoveOnExplosiveDamage
:
bool
m_bQueuedToBeArmed
:
bool
m_bIsLowImportance
:
bool
m_bIsArmed
:
bool
MNetworkEnable
Referenced by (7)
CVRGrenadeBomb
CVRGrenadeRemoteSticky
CVRGrenadeSticky
CVRGrenadeStunRapidfire
CVRGrenadeWithPin
CVRGrenadeXen
CVRHeadcrabGland
Also in
client.dll