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CTriggerCallback
CTriggerCamera
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerGravity
CTriggerHurt
CTriggerHurtGhost
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerPlayerMovement
CTriggerPlayerOutOfAmmo
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CTripmineThrownPhysPropsTrigger
CTripmineTrigger
CTripmineWarningTrigger
CTurretBatteryPlacementTrigger
CTurretTipController
CVGuiScreen
CVGuiScreenTeam
CVRBarnacleTPInterruptTrigger
CVRGrenadeBomb
CVRGrenadeFrag
CVRGrenadeRemoteSticky
CVRGrenadeSticky
CVRGrenadeStunRapidfire
CVRGrenadeWithPin
CVRGrenadeXen
CVRHandModelOverride
CVRHeadcrabGland
CVRTripmineTPInterruptTrigger
CVehicleWaypoint
CVortigauntChargeToken
CVortigauntEffectDispel
CWallHealth
CWaterBullet
CWeapon357
CWeaponAR2
CWeaponAlyxGun
CWeaponBugBait
CWeaponChargerMelee
CWeaponCrossbow
CWeaponCrossbow::ChargerState_t
CWeaponCrowbar
CWeaponFrag
CWeaponHeavyMG
CWeaponPhysCannon
CWeaponPistol
CWeaponRPG
CWeaponSMG1
CWeaponShotgun
CWeaponSpyGrenade
CWeaponStunStick
CWorld
CWorldItem
CWorldUIInteractController
CXenBlindZombieSpores
CXenFloraAnimatedMover
CXenFloraInterceptTrigger
CXenFoliageBloater
CXenFoliageGrenadeSpawner
CXenFoliageGrenadeSpawnerBelly
CXenFoliageInteractionTrigger
CXenFoliageTurret
CXenFoliageTurretProjectile
CXenHearingFlower
CZapModuleTrigger
CZombie
CZombieAlias_npc_zombie_torso
Schemas
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Half-Life: Alyx
server
CBaseTrigger
CTriggerSndSosOpvar
CTriggerSndSosOpvar
Inherits from (149 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_hTouchingPlayers
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
m_flPosition
:
Vector
m_flCenterSize
:
float32
m_flMinVal
:
float32
m_flMaxVal
:
float32
m_flWait
:
float32
m_opvarName
:
CUtlSymbolLarge
m_stackName
:
CUtlSymbolLarge
m_operatorName
:
CUtlSymbolLarge
m_bVolIs2D
:
bool
m_opvarNameChar
:
char
[256]
m_stackNameChar
:
char
[256]
m_operatorNameChar
:
char
[256]
m_VecNormPos
:
Vector
m_flNormCenterSize
:
float32
Also in
Counter-Strike 2
Dota 2
Deadlock