Source 2 Viewer
  • CTriggerCallback
  • CTriggerCamera
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerHurtGhost
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerPlayerMovement
  • CTriggerPlayerOutOfAmmo
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CTripmineThrownPhysPropsTrigger
  • CTripmineTrigger
  • CTripmineWarningTrigger
  • CTurretBatteryPlacementTrigger
  • CTurretTipController
  • CVGuiScreen
  • CVGuiScreenTeam
  • CVRBarnacleTPInterruptTrigger
  • CVRGrenadeBomb
  • CVRGrenadeFrag
  • CVRGrenadeRemoteSticky
  • CVRGrenadeSticky
  • CVRGrenadeStunRapidfire
  • CVRGrenadeWithPin
  • CVRGrenadeXen
  • CVRHandModelOverride
  • CVRHeadcrabGland
  • CVRTripmineTPInterruptTrigger
  • CVehicleWaypoint
  • CVortigauntChargeToken
  • CVortigauntEffectDispel
  • CWallHealth
  • CWaterBullet
  • CWeapon357
  • CWeaponAR2
  • CWeaponAlyxGun
  • CWeaponBugBait
  • CWeaponChargerMelee
  • CWeaponCrossbow
  • CWeaponCrossbow::ChargerState_t
  • CWeaponCrowbar
  • CWeaponFrag
  • CWeaponHeavyMG
  • CWeaponPhysCannon
  • CWeaponPistol
  • CWeaponRPG
  • CWeaponSMG1
  • CWeaponShotgun
  • CWeaponSpyGrenade
  • CWeaponStunStick
  • CWorld
  • CWorldItem
  • CWorldUIInteractController
  • CXenBlindZombieSpores
  • CXenFloraAnimatedMover
  • CXenFloraInterceptTrigger
  • CXenFoliageBloater
  • CXenFoliageGrenadeSpawner
  • CXenFoliageGrenadeSpawnerBelly
  • CXenFoliageInteractionTrigger
  • CXenFoliageTurret
  • CXenFoliageTurretProjectile
  • CXenHearingFlower
  • CZapModuleTrigger
  • CZombie
  • CZombieAlias_npc_zombie_torso
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseTrigger
  4. CTriggerSndSosOpvar

CTriggerSndSosOpvar

Inherits from (149 fields)
CBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_hTouchingPlayers: CUtlVector< CHandle< CBaseEntity > >
  • m_flPosition: Vector
  • m_flCenterSize: float32
  • m_flMinVal: float32
  • m_flMaxVal: float32
  • m_flWait: float32
  • m_opvarName: CUtlSymbolLarge
  • m_stackName: CUtlSymbolLarge
  • m_operatorName: CUtlSymbolLarge
  • m_bVolIs2D: bool
  • m_opvarNameChar: char[256]
  • m_stackNameChar: char[256]
  • m_operatorNameChar: char[256]
  • m_VecNormPos: Vector
  • m_flNormCenterSize: float32
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.