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C_SunGlowOverlay
C_Team
C_TeamRoundTimer
C_TeamplayRoundBasedRules
C_TeamplayRoundBasedRulesProxy
C_TeamplayRules
C_TeleportTarget
C_Tesla
C_TestTraceline
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TraversalModifierToLineTrigger
C_TraversalModifierTrigger
C_TriggerCamera
C_TriggerLerpObject
C_TriggerVolume
C_VGuiScreen
C_VRGrenadeFrag
C_VRGrenadeWithPin
C_VRGrenadeXen
C_VRHandModelOverride
C_VRHeadcrabGland
C_ViewSmoothingData_t
C_ViewmodelWeapon
C_VortigauntChargeToken
C_VortigauntEffectDispel
C_WaterBullet
C_Weapon357
C_WeaponAR2
C_WeaponAlyxGun
C_WeaponAnnabelle
C_WeaponBinoculars
C_WeaponBugBait
C_WeaponChargerMelee
C_WeaponCitizenPackage
C_WeaponCitizenSuitcase
C_WeaponCrossbow
C_WeaponCrowbar
C_WeaponCubemap
C_WeaponCycler
C_WeaponFrag
C_WeaponHeavyMG
C_WeaponHopwire
C_WeaponPhysCannon
C_WeaponPistol
C_WeaponRPG
C_WeaponSMG1
C_WeaponShotgun
C_WeaponSpyGrenade
C_WeaponStunStick
C_WeaponZipline
C_Weapon_SLAM
C_World
C_WorldUIInteractController
C_XenBlindZombieSpores
C_XenFoliageTurretProjectile
C_XenHearingFlower
C_fogplayerparams_t
CarryType_t
Class_T
CombineClasses_t
CountdownTimer
DamageOptions_t
DoorState_t
EHLVRWeaponType
EShotgunAutoloaderState
EShotgunGrenadeState
EShotgunSpeedLoaderState
EShotgunStates
EShotgunTubeState
EntityDisolveType_t
GGState_t
GameActivity_t
GrabLocation_t
HLVRConsoleStationState_t
HLVRConsoleTankState_t
HLVRCraftingStation_t
HLVRGloveBonemergeTarget_t
Schemas
ConVars
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Half-Life: Alyx
client
C_BaseGrenade
C_VRGrenadeFrag
C_VRGrenadeFrag
MNetworkVarNames
: "bool m_bIsArmed"
Inherits from (194 fields)
C_BaseGrenade
C_BaseCombatCharacter
C_BaseFlex
C_BaseAnimatingOverlay
C_BaseAnimating
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_bIsArmed
:
bool
MNetworkEnable
m_bWasArmed
:
bool
Referenced by (3)
C_VRGrenadeWithPin
C_VRGrenadeXen
C_VRHeadcrabGland
Also in
server.dll