Source 2 Viewer
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
  • C_TeamRoundTimer
  • C_TeamplayRoundBasedRules
  • C_TeamplayRoundBasedRulesProxy
  • C_TeamplayRules
  • C_TeleportTarget
  • C_Tesla
  • C_TestTraceline
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TraversalModifierToLineTrigger
  • C_TraversalModifierTrigger
  • C_TriggerCamera
  • C_TriggerLerpObject
  • C_TriggerVolume
  • C_VGuiScreen
  • C_VRGrenadeFrag
  • C_VRGrenadeWithPin
  • C_VRGrenadeXen
  • C_VRHandModelOverride
  • C_VRHeadcrabGland
  • C_ViewSmoothingData_t
  • C_ViewmodelWeapon
  • C_VortigauntChargeToken
  • C_VortigauntEffectDispel
  • C_WaterBullet
  • C_Weapon357
  • C_WeaponAR2
  • C_WeaponAlyxGun
  • C_WeaponAnnabelle
  • C_WeaponBinoculars
  • C_WeaponBugBait
  • C_WeaponChargerMelee
  • C_WeaponCitizenPackage
  • C_WeaponCitizenSuitcase
  • C_WeaponCrossbow
  • C_WeaponCrowbar
  • C_WeaponCubemap
  • C_WeaponCycler
  • C_WeaponFrag
  • C_WeaponHeavyMG
  • C_WeaponHopwire
  • C_WeaponPhysCannon
  • C_WeaponPistol
  • C_WeaponRPG
  • C_WeaponSMG1
  • C_WeaponShotgun
  • C_WeaponSpyGrenade
  • C_WeaponStunStick
  • C_WeaponZipline
  • C_Weapon_SLAM
  • C_World
  • C_WorldUIInteractController
  • C_XenBlindZombieSpores
  • C_XenFoliageTurretProjectile
  • C_XenHearingFlower
  • C_fogplayerparams_t
  • CarryType_t
  • Class_T
  • CombineClasses_t
  • CountdownTimer
  • DamageOptions_t
  • DoorState_t
  • EHLVRWeaponType
  • EShotgunAutoloaderState
  • EShotgunGrenadeState
  • EShotgunSpeedLoaderState
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseModelEntity
  4. C_TextureBasedAnimatable

C_TextureBasedAnimatable

MNetworkVarNames
"bool m_bLoop""float m_flFPS""HRenderTextureStrong m_hPositionKeys""HRenderTextureStrong m_hRotationKeys""Vector m_vAnimationBoundsMin"
Inherits from (131 fields)
C_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bLoop: bool
    MNetworkEnable
  • m_flFPS: float32
    MNetworkEnable
  • m_hPositionKeys: CStrongHandle< InfoForResourceTypeCTextureBase >
    MNetworkEnable
  • m_hRotationKeys: CStrongHandle< InfoForResourceTypeCTextureBase >
    MNetworkEnable
  • m_vAnimationBoundsMin: Vector
    MNetworkEnable
  • m_vAnimationBoundsMax: Vector
    MNetworkEnable
  • m_flStartTime: float32
    MNetworkEnable
  • m_flStartFrame: float32
    MNetworkEnable
Also in
server.dllCounter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.