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C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
C_WeaponFamas
C_WeaponFiveSeven
C_WeaponG3SG1
C_WeaponGalilAR
C_WeaponGlock
C_WeaponHKP2000
C_WeaponM249
C_WeaponM4A1
C_WeaponM4A1Silencer
C_WeaponMAC10
C_WeaponMP5SD
C_WeaponMP7
C_WeaponMP9
C_WeaponMag7
C_WeaponNOVA
C_WeaponNegev
C_WeaponP250
C_WeaponP90
C_WeaponRevolver
C_WeaponSCAR20
C_WeaponSG556
C_WeaponSSG08
C_WeaponSawedoff
C_WeaponTaser
C_WeaponTec9
C_WeaponUMP45
C_WeaponUSPSilencer
C_WeaponXM1014
C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
CodeGenAABB_t
CountdownTimer
DamageTypes_t
DebugOverlayBits_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructibleHitGroupToDestroy_t
Type
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to search
Counter-Strike 2
client
C_BaseModelEntity
C_TextureBasedAnimatable
C_TextureBasedAnimatable
MNetworkVarNames
"bool m_bLoop"
"float m_flFPS"
"HRenderTextureStrong m_hPositionKeys"
"HRenderTextureStrong m_hRotationKeys"
"Vector m_vAnimationBoundsMin"
expand…
Inherits from (124 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bLoop
:
bool
3720 (0x0E88)
MNetworkEnable
m_flFPS
:
float32
3724 (0x0E8C)
MNetworkEnable
m_hPositionKeys
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
3728 (0x0E90)
MNetworkEnable
m_hRotationKeys
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
3736 (0x0E98)
MNetworkEnable
m_vAnimationBoundsMin
:
Vector
3744 (0x0EA0)
MNetworkEnable
m_vAnimationBoundsMax
:
Vector
3756 (0x0EAC)
MNetworkEnable
m_flStartTime
:
float32
3768 (0x0EB8)
MNetworkEnable
MNotSaved
m_flStartFrame
:
float32
3772 (0x0EBC)
MNetworkEnable
Also in
server.dll
Dota 2
Deadlock