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C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
C_WeaponFamas
C_WeaponFiveSeven
C_WeaponG3SG1
C_WeaponGalilAR
C_WeaponGlock
C_WeaponHKP2000
C_WeaponM249
C_WeaponM4A1
C_WeaponM4A1Silencer
C_WeaponMAC10
C_WeaponMP5SD
C_WeaponMP7
C_WeaponMP9
C_WeaponMag7
C_WeaponNOVA
C_WeaponNegev
C_WeaponP250
C_WeaponP90
C_WeaponRevolver
C_WeaponSCAR20
C_WeaponSG556
C_WeaponSSG08
C_WeaponSawedoff
C_WeaponTaser
C_WeaponTec9
C_WeaponUMP45
C_WeaponUSPSilencer
C_WeaponXM1014
C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoExternalAnimgraphControlState_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
CodeGenAABB_t
CountdownTimer
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructiblePartDamageRequestAPI
DestructiblePartDamageRequest_t
DestructiblePartDestructionDeathBehavior_t
Disposition_t
DoorState_t
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Counter-Strike 2
client
C_BaseTrigger
C_TriggerPhysics
C_TriggerPhysics
Inherits from (141 fields)
C_BaseTrigger
C_BaseToggle
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_gravityScale
:
float32
4216 (0x1078)
m_linearLimit
:
float32
4220 (0x107C)
m_linearDamping
:
float32
4224 (0x1080)
m_angularLimit
:
float32
4228 (0x1084)
m_angularDamping
:
float32
4232 (0x1088)
m_linearForce
:
float32
4236 (0x108C)
m_flFrequency
:
float32
4240 (0x1090)
m_flDampingRatio
:
float32
4244 (0x1094)
m_vecLinearForcePointAt
:
Vector
4248 (0x1098)
m_bCollapseToForcePoint
:
bool
4260 (0x10A4)
m_vecLinearForcePointAtWorld
:
Vector
4264 (0x10A8)
m_vecLinearForceDirection
:
Vector
4276 (0x10B4)
m_bConvertToDebrisWhenPossible
:
bool
4288 (0x10C0)
Also in
server.dll
Dota 2
Deadlock