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  • C_SoundOpvarSetAABBEntity
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  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
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  • C_SpotlightEnd
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  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TriggerBuoyancy
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  • C_World
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  • C_fogplayerparams_t
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  • DestructiblePartDestructionRequest_t
  • Disposition_t
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  • EContributionScoreFlag_t
  • EDestructiblePartDamagePassThroughType
  • EDestructiblePartRadiusDamageApplyType
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseTrigger
  4. C_TriggerPhysics

C_TriggerPhysics

MNetworkVarNames
"float m_gravityScale""float m_linearLimit""float m_linearDamping""float m_angularLimit""float m_angularDamping"
Inherits from (135 fields)
C_BaseTriggerC_BaseToggleC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_gravityScale: float323928 (0x0F58)
    MNetworkEnable
  • m_linearLimit: float323932 (0x0F5C)
    MNetworkEnable
  • m_linearDamping: float323936 (0x0F60)
    MNetworkEnable
  • m_angularLimit: float323940 (0x0F64)
    MNetworkEnable
  • m_angularDamping: float323944 (0x0F68)
    MNetworkEnable
  • m_linearForce: float323948 (0x0F6C)
    MNetworkEnable
  • m_flFrequency: float323952 (0x0F70)
    MNetworkEnable
  • m_flDampingRatio: float323956 (0x0F74)
    MNetworkEnable
  • m_vecLinearForcePointAt: Vector3960 (0x0F78)
    MNetworkEnable
  • m_bCollapseToForcePoint: bool3972 (0x0F84)
    MNetworkEnable
  • m_vecLinearForcePointAtWorld: Vector3976 (0x0F88)
    MNetworkEnable
  • m_vecLinearForceDirection: Vector3988 (0x0F94)
    MNetworkEnable
  • m_bConvertToDebrisWhenPossible: bool4000 (0x0FA0)
    MNetworkEnable
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.