Source 2 Viewer
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpeechBubbleInfo
C_SpeechBubbleManager
C_Sprite
C_Team
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VerticalMotionController
C_World
C_fogplayerparams_t
CanPlaySequence_t
CandyShopCandyType_t
CandyShopDefinitionGC_t
CandyShopRewardOptionGC_t
CandyShopRewardOption_t
CandyShopRewardSlot_t
CavernCrawlChallengeType_t
CavernCrawlItemType_t
CavernCrawlMapVariant_t
CavernCrawlPathID_t
CavernCrawlPath_t
CavernCrawlRewardType_t
CavernCrawlReward_t
CavernCrawlRoomID_t
CavernCrawlRoom_t
ChatIgnoreType_t
ChatWheelMessageID_t
ChoreoExternalAnimgraphControlState_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
ClientQuickBuyItemState
CodeGenAABB_t
CountdownTimer
CourierState_t
CraftworksComponentID_t
CraftworksID_t
CraftworksQuestID_t
CraftworksQuestType_t
CraftworksRecipeID_t
CraftworksRecipeTierID_t
CrownfallCreditsAABB_t
CrownfallSurvivorsLightingEnvironment_t
CrownfallSurvivorsLightingOverride_t
DAMAGE_TYPES
DIALOG_TYPE
DOTAAbilityDefinition_t
DOTAAbilitySpeakTrigger_t
DOTABehaviorLevel_t
DOTABotDifficulty
DOTACavernCrawlMapResult_t
DOTAChatChannelType_t
DOTACommLevel_t
DOTACommType_t
DOTAConnectionState_t
DOTACustomCameraEventFlags_t
DOTACustomHeroPickRulesPhase_t
DOTADamageFlag_t
DOTAFacetAbilityBonus_t
DOTAHUDVisibility_t
DOTAInventoryFlags_t
DOTAJoinLobbyResult
DOTAKeybindCommand_t
DOTAKeybindTemplate_t
DOTALeaverStatus_t
DOTALevelingAbilityBonus_t
Type
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Dota 2
client
C_BaseTrigger
C_TriggerPhysics
C_TriggerPhysics
Inherits from (145 fields)
C_BaseTrigger
C_BaseToggle
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_gravityScale
:
float32
2896 (0x0B50)
m_linearLimit
:
float32
2900 (0x0B54)
m_linearDamping
:
float32
2904 (0x0B58)
m_angularLimit
:
float32
2908 (0x0B5C)
m_angularDamping
:
float32
2912 (0x0B60)
m_linearForce
:
float32
2916 (0x0B64)
m_flFrequency
:
float32
2920 (0x0B68)
m_flDampingRatio
:
float32
2924 (0x0B6C)
m_vecLinearForcePointAt
:
Vector
2928 (0x0B70)
m_bCollapseToForcePoint
:
bool
2940 (0x0B7C)
m_vecLinearForcePointAtWorld
:
VectorWS
2944 (0x0B80)
m_vecLinearForceDirection
:
Vector
2956 (0x0B8C)
m_bConvertToDebrisWhenPossible
:
bool
2968 (0x0B98)
Also in
server.dll
Counter-Strike 2
Deadlock