Source 2 Viewer
  • C_SmokeGrenadeProjectile
  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_StattrakModule
  • C_Team
  • C_TeamplayRules
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TriggerBuoyancy
  • C_TriggerLerpObject
  • C_TriggerMultiple
  • C_TriggerPhysics
  • C_TriggerVolume
  • C_VoteController
  • C_WaterBullet
  • C_WeaponAWP
  • C_WeaponAug
  • C_WeaponBaseItem
  • C_WeaponBizon
  • C_WeaponCZ75a
  • C_WeaponElite
  • C_WeaponFamas
  • C_WeaponFiveSeven
  • C_WeaponG3SG1
  • C_WeaponGalilAR
  • C_WeaponGlock
  • C_WeaponHKP2000
  • C_WeaponM249
  • C_WeaponM4A1
  • C_WeaponM4A1Silencer
  • C_WeaponMAC10
  • C_WeaponMP5SD
  • C_WeaponMP7
  • C_WeaponMP9
  • C_WeaponMag7
  • C_WeaponNOVA
  • C_WeaponNegev
  • C_WeaponP250
  • C_WeaponP90
  • C_WeaponRevolver
  • C_WeaponSCAR20
  • C_WeaponSG556
  • C_WeaponSSG08
  • C_WeaponSawedoff
  • C_WeaponTaser
  • C_WeaponTec9
  • C_WeaponUMP45
  • C_WeaponUSPSilencer
  • C_WeaponXM1014
  • C_World
  • C_WorldModelGloves
  • C_fogplayerparams_t
  • CanPlaySequence_t
  • ChatIgnoreType_t
  • ChoreoExternalAnimgraphControlState_t
  • ChoreoLookAtMode_t
  • ChoreoLookAtSpeed_t
  • Class_T
  • CodeGenAABB_t
  • CountdownTimer
  • DamageTypes_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_Sprite

C_Sprite

Inherits from (130 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_hSpriteMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >4008 (0x0FA8)
  • m_hAttachedToEntity: CHandle< C_BaseEntity >4016 (0x0FB0)
  • m_nAttachment: AttachmentHandle_t4020 (0x0FB4)
  • m_flSpriteFramerate: float324024 (0x0FB8)
  • m_flFrame: float324028 (0x0FBC)
  • m_flDieTime: GameTime_t4032 (0x0FC0)
  • m_nBrightness: uint324048 (0x0FD0)
  • m_flBrightnessDuration: float324052 (0x0FD4)
  • m_flSpriteScale: float324056 (0x0FD8)
  • m_flScaleDuration: float324060 (0x0FDC)
  • m_bWorldSpaceScale: bool4064 (0x0FE0)
  • m_flGlowProxySize: float324068 (0x0FE4)
  • m_flHDRColorScale: float324072 (0x0FE8)
  • m_flLastTime: GameTime_t4076 (0x0FEC)
  • m_flMaxFrame: float324080 (0x0FF0)
  • m_flStartScale: float324084 (0x0FF4)
  • m_flDestScale: float324088 (0x0FF8)
  • m_flScaleTimeStart: GameTime_t4092 (0x0FFC)
  • m_nStartBrightness: int324096 (0x1000)
  • m_nDestBrightness: int324100 (0x1004)
  • m_flBrightnessTimeStart: GameTime_t4104 (0x1008)
  • m_nSpriteWidth: int324120 (0x1018)
    MNotSaved
  • m_nSpriteHeight: int324124 (0x101C)
    MNotSaved
Referenced by (1)
CSpriteOriented
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.