Source 2 Viewer
CTriggerVolume
CTrooperApproachHorizon
CUnreachableTargetList
CWaterBullet
CWorld
C_HeroPreview
ChoreoEntityFacing_t
CitadelAbilityProjectileCreateInfo_t
CitadelAbilityProjectileVolumeTouchInfo_t
CitadelAbilityVData
CitadelConfigurableTrackedAbilityProjectileCreateInfo_t
CitadelCurvedAbilityProjectileCreateInfo_t
CitadelHeroData_t
CitadelHeroSpawnData_t
CitadelItemVData
CitadelNPCDamageState_t
CitadelPositionHomingAbilityProjectileCreateInfo_t
CitadelStolenAbilitySlot_t
CitadelTrackedAbilityProjectileCreateInfo_t
ConstraintSoundInfo
ConsumedComponentState_t
CountdownTimer
DevTriggerType_t
DynamicAbilityValues_t
DynamicVolumeDef_t
EAIScheduleEndedReason
EAIScheduleFlags
EBarrackBossActivity
EBotTestNodeType
EMidBossActivity
EOverrideBlockLOS_t
EPointType
ESceneRequestState_t
ET1BossActivity
ET2BossActivity
ET3BossActions
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
Explosions
FamiliarTaskType_t
FilterDamageType
FilterHealth
FootSweepPusher_t
FuncDoorSpawnPos_t
HandshakeInfo_t
HandshakeState_t
HintIgnoreFacing_t
HintNodeData
HintPriority_t
Hint_e
HoverPoseFlags_t
INavLinkMotor
INavLinkMotor::ExitType_t
INavObstacle
INavObstacle::NavObstacleType_t
INavSmartGoal
IntervalTimer
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundState_t
ItemImbuementPair_t
LastIncomingHit_t
LessonPanelLayoutFileTypes_t
LockonTarget_t
Materials
MoveLinearAuthoredPos_t
NPCFollowFormation_t
NPCPathingRequest_t
NavAreaSave_t
NavGoalType_t
NavScopeFlags_t
NavScope_t
Navigation_t
PathAccompanyCoordinate_t
PathAccompanyNode_t
PathAccompanyProperties_t
PhysicsRagdollPose_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
Type
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Deadlock
server
ConstraintSoundInfo
ConstraintSoundInfo
m_vSampler
:
VelocitySampler
8 (0x08)
MNotSaved
m_soundProfile
:
SimpleConstraintSoundProfile
32 (0x20)
m_forwardAxis
:
Vector
64 (0x40)
MNotSaved
m_iszTravelSoundFwd
:
CUtlSymbolLarge
80 (0x50)
m_iszTravelSoundBack
:
CUtlSymbolLarge
88 (0x58)
m_iszReversalSoundSmall
:
CUtlSymbolLarge
120 (0x78)
m_iszReversalSoundMedium
:
CUtlSymbolLarge
128 (0x80)
m_iszReversalSoundLarge
:
CUtlSymbolLarge
136 (0x88)
m_bPlayTravelSound
:
bool
144 (0x90)
MNotSaved
m_bPlayReversalSound
:
bool
145 (0x91)
MNotSaved
Referenced by (2)
CPhysHinge
m_soundInfo
CPhysSlideConstraint
m_soundInfo
Also in
Counter-Strike 2
Dota 2