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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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EAIScheduleEndedReason
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EBarrackBossActivity
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EOverrideBlockLOS_t
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EngineCountdownTimer
EntFinderMethod_t
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Explosions
FamiliarTaskType_t
FilterDamageType
FilterHealth
FootSweepPusher_t
FuncDoorSpawnPos_t
FuncMoverMovementSummaryFlags_t
FuncMoverMovementSummary_t
FuncMoverTransitionRecord_t
FuncRotatorRotationSummaryFlags_t
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GoalCategory_t
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LastIncomingHit_t
LessonPanelLayoutFileTypes_t
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Materials
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PathMotorSettings_t
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PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerDataGlobal_t
Type
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Deadlock
server
CBaseFilter
FilterHealth
FilterHealth
filter_health
1272 bytes (0x04F8), align 8
Source
Inherits
CBaseFilter
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
Also in
client
Counter-Strike 2
differs
Dota 2
differs
Half-Life: Alyx
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04E7
m_bAdrenalineActive
bool
1256
0x04E8
m_iHealthMin
int32
1260
0x04EC
m_iHealthMax
int32
1264
0x04F0
filter_health
spawnable
Flags
ECF_NOT_NETWORKED
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
adrenalinepresence
bool
m_bAdrenalineActive
healthmin
int32
m_iHealthMin
healthmax
int32
m_iHealthMax
Inputs
Declared here
With inherited
Inherited inputs
Outputs
Declared here
With inherited
Inherited outputs