- m_hDamageTakenParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >64 (0x40)MPropertyStartGroup: "Screen Space Particle FX"
- MPropertyDescription: "If specified, this model will be used if convar citadel_use_wip_models is true."
- MPropertyDescription: "If specified, this model will be used in main instead of 'Model Name'."
- MPropertyDescription: "When set, also use the 'Main Only Model Name' in the Experimental branch"
- MPropertyAttributeEditor: "AssetBrowse( vmap )"MPropertyStartGroup: "UI"
- MPropertyAttributeEditor: "AssetBrowse( vmap )"
- MPropertyAttributeEditor: "AssetBrowse( vmap )"
- MPropertyAttributeEditor: "AssetBrowse( vmap )"
- m_hGameSoundEventScript: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCVSoundEventScriptList > >2576 (0x0A10)MPropertyDescription: "Teammate footstep sounds are relative to whoever we're spectating."
- MPropertyDescription: "Minimum bot match difficulty for this hero to appear as an ally bot. -1 = never."MPropertyAttributeRange: "-1 4"
- MPropertyDescription: "Minimum bot match difficulty for this hero to appear as an enemy bot. -1 = never."MPropertyAttributeRange: "-1 4"
- MPropertyDescription: "Percentage of health to be considered low health"MPropertyAttributeRange: "0 1"MPropertyStartGroup: "Low Health Settings"
- MPropertyDescription: "Percentage of health to be considered low health when you have high max health."MPropertyAttributeRange: "0 1"
- MPropertyDescription: "Percentage of health to be considered mid health"MPropertyAttributeRange: "0 1"
- MPropertyDescription: "Percentage of health to be considered mid health when you have high max health."MPropertyAttributeRange: "0 1"
- MPropertyDescription: "Min Max Health for Remapped Value"
- MPropertyDescription: "Max Max Health for remapped value"
- MPropertyDescription: "How long a player is deemed in combat taking or dealing damage to a player"
- MPropertyDescription: "How long a player is deemed in combat taking or dealing damage to a non-player"
- MPropertyDescription: "How long a player is deemed in combat taking or dealing damage to a neutral trooper"
- MPropertyDescription: "Show N/A for falloff numbers in gun panel."
- m_groundDashPositionCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}3176 (0x0C68)
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