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FlexWeight_t
FlyState_t
FuncDoorSpawnPos_t
GoalType_t
GrenadeThrowTypes_t
HLVR_Weapon_Rapidfire_Tag_Marker_Type_t
HandPoseOrientType_t
HeadcrabJumpState_t
HintIgnoreFacing_t
HintNodeData
Hull_t
IBotController
IPhysicsPlayerController
IPlayerInfo
IServerVehicle
Interruptability_t
JeepWaterData_t
LatchState_t
LessonPanelLayoutFileTypes_t
LifeState_t
Materials
MinigunMode_t
NetChannelBufType_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PoseParameter_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
RackData_t
Relationship_t
ResponseContext_t
ReviveState_t
RoomScaleMovement_t
SavedHeadPosition_t
ScannerFlyMode_t
ScannerInspectAct_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedNPCInteraction_Phases_t
ScriptedNPCInteraction_t
ScriptedOnDeath_t
ShieldState_t
SimpleConstraintSoundProfile
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpeculativeMuzzleOffsets_t
SpeechPriorityType
SquadReconnoiterState_t
StormState_t
StriderMinigunAnimController_t
TANKBULLET
TOGGLE_STATE
TRAIN_CODE
TakeHealthOptions_t
TankLockerData_t
TaskStatus_e
TestHullMode_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
TwoHandedControlType_t
UnreachableEnt_t
VelocitySampler
ViewSmoothingData_t
VortigauntHealState_t
WalkRunState_t
WeaponProficiency_t
animinteractbone_t
attached_item_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eyeState_t
filter_t
fogplayerparams_t
last_incoming_hit_t
lerpdata_t
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Half-Life: Alyx
server
LifeState_t
LifeState_t
uint32_t
LIFE_ALIVE
=
0
0x00
LIFE_DYING
=
1
0x01
LIFE_DEAD
=
2
0x02
LIFE_RESPAWNABLE
=
3
0x03
LIFE_RESPAWNING
=
4
0x04
Referenced by (2)
C_NPC_RunnerHeadcrab
m_lastLifeState
CHealthComponent
m_lifeState
Also in
Counter-Strike 2
Dota 2
Deadlock