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HLVRHealthStationState_t
HLVRInventoryItem_t
HLVRSteamStat_Global
HLVRSteamStat_PerSlotPerChapter
HandHistoryInfo_t
HierarchyType_t
IClientAlphaProperty
IDamageHandler
IPlayerTeleportListener
IRagdoll
IVehicle
IntervalTimer
JiggleData
LOSSpeculativeMuzzle_t
LadderMove_t
LatchDirtyPermission_t
MaterialModifyMode_t
MoveCollide_t
MoveType_t
NPC_STATE
OnFrame
ParticleIndex_t
PerformanceMode_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseController_FModType_t
PostProcessParameterNames_t
PostProcessParameters_t
PrecipitationType_t
RagdollBlendDirection
RenderFx_t
RenderMode_t
ScreenEffectType_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
ShatterSurface_t
SlideMaterialList_t
SolidType_t
SurroundingBoundsType_t
TeleportGoalData_t
TimedEvent
TimelineCompression_t
TonemapParameters_t
TransitioningLayer_t
UpgradeEntry_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewLockData_t
WeaponState_t
WorldTextAttachmentType_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
audioparams_t
c_vehicleview_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eCarryLerpType
eLiteralHandType
eLogicalHandType
fogparams_t
gamerules_roundstate_t
gender_t
handposepair_t
hudtextparms_t
interactions_data_t
interactions_t
prevent_interaction_t
ragdoll_t
ragdollelement_t
Schemas
ConVars
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Half-Life: Alyx
client
NPC_STATE
NPC_STATE
uint32_t
NPC_STATE_INVALID
=
-1
0xFFFFFFFF
NPC_STATE_NONE
=
0
0x00
NPC_STATE_IDLE
=
1
0x01
NPC_STATE_ALERT
=
2
0x02
NPC_STATE_COMBAT
=
3
0x03
NPC_STATE_SCRIPT
=
4
0x04
NPC_STATE_PLAYDEAD
=
5
0x05
NPC_STATE_PRONE
=
6
0x06
NPC_STATE_DEAD
=
7
0x07
Referenced by (7)
C_AI_BaseNPC
m_NPCState
CAI_BaseNPC
m_NPCState
CAI_BaseNPC
m_IdealNPCState
CAI_ScriptConditions
m_fMinState
CAI_ScriptConditions
m_fMaxState
HintNodeData
minState
HintNodeData
maxState
Also in
Deadlock