- m_fActive: bool
- m_fTestNoDamage: bool
- m_fTakeCover: bool
- m_SavedDistTooFar: float32
- m_fForceNewEnemy: bool
- m_nSavedMinShots: int32
- m_nSavedMaxShots: int32
- m_flSavedMinRest: float32
- m_flSavedMaxRest: float32
- m_fIgnoreFronts: bool
- m_bHasLowCoverActivity: bool