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  • CAI_HunterEscortBehavior
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  • CAI_Link
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  • CAI_ScriptConditions
  • CAI_ScriptConditionsElement
  • CAI_ScriptedSchedule
  • CAI_ScriptedSchedule::Schedule_t
  • CAI_ScriptedSentence
  • CAI_ScriptedSequence
  • CAI_SentenceBase
  • CAI_SpeechFilter
  • CAI_Spotlight
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  • CAI_StandoffGoal
  • CAI_StandoffGoal::Aggressiveness_t
  • CAI_TestHull
  • CAI_TrackPather
  • CAI_TrackPather::PauseState_t
  • CAPCMissile
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  • CAnimInteractable::ReturnToCompletionStyle_t
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  • CBaseModelEntity
  • CBaseMoveBehavior
  • CBaseMultiplayerPlayer
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
  • CBaseNPCMaker::ThreeStateYesNo_t
  • CBasePlatTrain
  • CBasePlayer
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_ScriptedSchedule::Schedule_t

CAI_ScriptedSchedule::Schedule_t

uint32_t
  • CAI_ScriptedSchedule::SCHED_SCRIPT_NONE = 00x00
  • CAI_ScriptedSchedule::SCHED_SCRIPT_WALK_TO_GOAL = 10x01
  • CAI_ScriptedSchedule::SCHED_SCRIPT_RUN_TO_GOAL = 20x02
  • CAI_ScriptedSchedule::SCHED_SCRIPT_ENEMY_IS_GOAL = 30x03
  • CAI_ScriptedSchedule::SCHED_SCRIPT_WALK_PATH_GOAL = 40x04
  • CAI_ScriptedSchedule::SCHED_SCRIPT_RUN_PATH_GOAL = 50x05
  • CAI_ScriptedSchedule::SCHED_SCRIPT_ENEMY_IS_GOAL_AND_RUN_TO_GOAL = 60x06
  • CAI_ScriptedSchedule::SCHED_SCRIPT_ENEMY_IS_GOAL_AND_WALK_TO_GOAL = 70x07
Referenced by (1)
CAI_ScriptedSchedulem_nSchedule
Machine-readable data for scripts and AI agents: llms.txt.