- m_bEnabled: bool
- m_bSearchDisabled: bool
- m_nForceType: int32
- m_bForceActBusy: bool
- m_ForcedActivity: int32
- m_bTeleportToBusy: bool
- m_bUseNearestBusy: bool
- m_bLeaving: bool
- m_bVisibleOnly: bool
- m_flForcedMaxDuration: float32
- m_bBusy: bool
- m_bMovingToBusy: bool
- m_bWaitingForFacing: bool
- m_bNeedsToPlayExitAnim: bool
- m_flNextBusySearchTime: float32
- m_flEndBusyAt: float32
- m_flBusySearchRange: float32
- m_bInQueue: bool
- m_iCurrentBusyAnim: int32
- m_bNeedToSetBounds: bool
- m_fTimeLastSawSeeEntity: float32
- m_bUsingAnimgraph: bool
- m_bAutoFireWeapon: bool
- m_flDeferUntil: float32
- m_iNumEnemiesInSafeZone: int32
- m_flNextUnreachableCheck: float32