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InputBitMask_t
IntervalTimer
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ItemFlagTypes_t
LatchDirtyPermission_t
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MedalRank_t
ModelConfigHandle_t
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MoveCollide_t
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OnFrame
ParticleIndex_t
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PlayerConnectedState
PointCameraSettings_t
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PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
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PointWorldTextReorientMode_t
PredictedDamageTag_t
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QuestProgress::Reason
RagdollCreationParams_t
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RumbleEffect_t
SceneEventId_t
ScriptedOnDeath_t
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ServerAuthoritativeWeaponSlot_t
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ShakeCommand_t
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SoundeventPathCornerPairNetworked_t
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SummaryTakeDamageInfo_t
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ViewAngleServerChange_t
WaterLevel_t
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WeaponAttackType_t
WeaponGameplayAnimState
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WorldTextPanelHorizontalAlign_t
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WorldTextPanelVerticalAlign_t
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Counter-Strike 2
client
PhysicsRagdollPose_t
PhysicsRagdollPose_t
MNetworkVarNames
"CTransform m_Transforms"
"EHANDLE m_hOwner"
m_Transforms
:
C_NetworkUtlVectorBase
<
CTransform
>
8 (0x08)
MNetworkChangeCallback
: "OnTransformChanged"
MNetworkEnable
MNetworkEncoder
: "coord"
m_hOwner
:
CHandle
<
C_BaseEntity
>
32 (0x20)
MNetworkEnable
m_bSetFromDebugHistory
:
bool
36 (0x24)
MNotSaved
Referenced by (1)
CBaseAnimGraph
m_RagdollPose
Also in
server.dll
Dota 2
Deadlock