Source 2 Viewer
OnFrame
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysBlockHeader_t
PhysInterfaceId_t
PhysObjectHeader_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PrecipitationFilter_t
PreviewCharacterBannerAnimation
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SAVE_HEADER
SPAWNGROUP_HEADER
SaveRestoreTableFlags_t
SceneEventId_t
SceneInterestTags_t
SceneOpportunityHandle_t
SceneRequestHandle_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
Type
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Counter-Strike 2
client
PreviewCharacterBannerAnimation
PreviewCharacterBannerAnimation
uint32_t
INVALID
=
-1
0xFFFFFFFF
IDLE_OFFSCREEN
=
0
0x00
BANNER_AWP_ACE_GUN
=
1
0x01
BANNER_AWP_ACE_A
=
2
0x02
BANNER_AWP_ACE_B
=
3
0x03
BANNER_AWP_ACE_C
=
4
0x04
BANNER_AWP_ACE_D
=
5
0x05
BANNER_AWP_ACE_E
=
6
0x06
BANNER_PISTOL3SHOT
=
7
0x07
BANNER_3SHOT_A
=
8
0x08
BANNER_3SHOT_B
=
9
0x09
BANNER_3SHOT_C
=
10
0x0A
BANNER_PISTOL4SHOT
=
11
0x0B
BANNER_4SHOT_A
=
12
0x0C
BANNER_4SHOT_B
=
13
0x0D
BANNER_4SHOT_C
=
14
0x0E
BANNER_4SHOT_D
=
15
0x0F
CELEBRATE_STRETCH_NOWEAP_IDLE0
=
16
0x10
BANNER_BOMB_PLANT
=
17
0x11
BANNER_BOMB_DEFUSAL_VER
=
18
0x12
BANNER_FIRE
=
19
0x13
BANNER_BOMB_BLAST_TOSS
=
20
0x14
BANNER_BOMB_BLAST01
=
21
0x15
BANNER_BOMB_BLAST02
=
22
0x16
BANNER_BOMB_BLAST03
=
23
0x17
BANNER_CELEBRATE_01
=
24
0x18
BANNER_CELEBRATE_02
=
25
0x19
BANNER_CELEBRATE_03
=
26
0x1A
BANNER_CELEBRATE_04
=
27
0x1B