Source 2 Viewer
  • OnFrame
  • ParticleIndex_t
  • ParticleNode_t
  • PerformanceMode_t
  • PhysBlockHeader_t
  • PhysInterfaceId_t
  • PhysObjectHeader_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PrecipitationFilter_t
  • PreviewCharacterBannerAnimation
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SAVE_HEADER
  • SPAWNGROUP_HEADER
  • SaveRestoreTableFlags_t
  • SceneEventId_t
  • SceneInterestTags_t
  • SceneOpportunityHandle_t
  • SceneRequestHandle_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • SolidType_t
  • SoundCommand_t
  • SoundeventPathCornerPairNetworked_t
  • StanceType_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TimedEvent
  • TimelineCompression_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponGameplayAnimState
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attributeprovidertypes_t
  • audioparams_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. PreviewCharacterBannerAnimation

PreviewCharacterBannerAnimation

uint32_t
  • INVALID = -10xFFFFFFFF
  • IDLE_OFFSCREEN = 00x00
  • BANNER_AWP_ACE_GUN = 10x01
  • BANNER_AWP_ACE_A = 20x02
  • BANNER_AWP_ACE_B = 30x03
  • BANNER_AWP_ACE_C = 40x04
  • BANNER_AWP_ACE_D = 50x05
  • BANNER_AWP_ACE_E = 60x06
  • BANNER_PISTOL3SHOT = 70x07
  • BANNER_3SHOT_A = 80x08
  • BANNER_3SHOT_B = 90x09
  • BANNER_3SHOT_C = 100x0A
  • BANNER_PISTOL4SHOT = 110x0B
  • BANNER_4SHOT_A = 120x0C
  • BANNER_4SHOT_B = 130x0D
  • BANNER_4SHOT_C = 140x0E
  • BANNER_4SHOT_D = 150x0F
  • CELEBRATE_STRETCH_NOWEAP_IDLE0 = 160x10
  • BANNER_BOMB_PLANT = 170x11
  • BANNER_BOMB_DEFUSAL_VER = 180x12
  • BANNER_FIRE = 190x13
  • BANNER_BOMB_BLAST_TOSS = 200x14
  • BANNER_BOMB_BLAST01 = 210x15
  • BANNER_BOMB_BLAST02 = 220x16
  • BANNER_BOMB_BLAST03 = 230x17
  • BANNER_CELEBRATE_01 = 240x18
  • BANNER_CELEBRATE_02 = 250x19
  • BANNER_CELEBRATE_03 = 260x1A
  • BANNER_CELEBRATE_04 = 270x1B
Offsets are from Windows. Source revision 10619855 built on Apr 28 2026.