Source 2 Viewer
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PrecipitationFilter_t
PreviewCharacterBannerAnimation
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SAVE_HEADER
SPAWNGROUP_HEADER
SaveRestoreTableFlags_t
SceneEventId_t
SceneInterestTags_t
SceneOpportunityHandle_t
SceneRequestHandle_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
entitytable_t
filter_t
fogparams_t
gear_slot_t
Type
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Counter-Strike 2
client
RenderFx_t
RenderFx_t
uint8_t
kRenderFxNone
=
0
0x00
kRenderFxPulseSlow
=
1
0x01
kRenderFxPulseFast
=
2
0x02
kRenderFxPulseSlowWide
=
3
0x03
kRenderFxPulseFastWide
=
4
0x04
kRenderFxFadeSlow
=
5
0x05
kRenderFxFadeFast
=
6
0x06
kRenderFxSolidSlow
=
7
0x07
kRenderFxSolidFast
=
8
0x08
kRenderFxStrobeSlow
=
9
0x09
kRenderFxStrobeFast
=
10
0x0A
kRenderFxStrobeFaster
=
11
0x0B
kRenderFxFlickerSlow
=
12
0x0C
kRenderFxFlickerFast
=
13
0x0D
kRenderFxFadeOut
=
14
0x0E
kRenderFxFadeIn
=
15
0x0F
kRenderFxPulseFastWider
=
16
0x10
kRenderFxMax
=
17
0x11
Referenced by (2)
C_BaseModelEntity
m_nRenderFX
CBaseModelEntity
m_nRenderFX
Also in
Dota 2
Deadlock