Source 2 Viewer
  • PerformanceMode_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PredictedDamageTag_t
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SceneEventId_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • StanceType_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TimedEvent
  • TimelineCompression_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponGameplayAnimState
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attributeprovidertypes_t
  • audioparams_t
  • filter_t
  • fogparams_t
  • gear_slot_t
  • hudtextparms_t
  • inv_image_camera_t
  • inv_image_clearcolor_t
  • inv_image_data_t
  • inv_image_item_t
  • inv_image_light_barn_t
  • inv_image_light_fill_t
  • inv_image_light_sun_t
  • inv_image_map_t
  • loadout_slot_t
  • ragdoll_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. RenderFx_t

RenderFx_t

uint8_t
  • kRenderFxNone = 00x00
  • kRenderFxPulseSlow = 10x01
  • kRenderFxPulseFast = 20x02
  • kRenderFxPulseSlowWide = 30x03
  • kRenderFxPulseFastWide = 40x04
  • kRenderFxFadeSlow = 50x05
  • kRenderFxFadeFast = 60x06
  • kRenderFxSolidSlow = 70x07
  • kRenderFxSolidFast = 80x08
  • kRenderFxStrobeSlow = 90x09
  • kRenderFxStrobeFast = 100x0A
  • kRenderFxStrobeFaster = 110x0B
  • kRenderFxFlickerSlow = 120x0C
  • kRenderFxFlickerFast = 130x0D
  • kRenderFxFadeOut = 140x0E
  • kRenderFxFadeIn = 150x0F
  • kRenderFxPulseFastWider = 160x10
  • kRenderFxMax = 170x11
Referenced by (2)
C_BaseModelEntitym_nRenderFXCBaseModelEntitym_nRenderFX
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.