Source 2 Viewer
  • IEconItemInterface
  • IHasAttributes
  • INavPathCostAreaFilter
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • InputBitMask_t
  • IntervalTimer
  • InventoryNodeType_t
  • ItemFlagTypes_t
  • LatchDirtyPermission_t
  • LifeState_t
  • MedalRank_t
  • ModelConfigHandle_t
  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveMountingAmount_t
  • MoveType_t
  • NET_Messages
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • P2P_Messages
  • PARTICLE_MESSAGE
  • ParticleIndex_t
  • ParticleNode_t
  • PerformanceMode_t
  • PhysBlockHeader_t
  • PhysInterfaceId_t
  • PhysObjectHeader_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PrecipitationFilter_t
  • PrefetchType
  • PreviewCharacterBannerAnimation
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • QuestType
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ReplayEventType_t
  • RequestPause_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SAVE_HEADER
  • SPAWNGROUP_HEADER
  • SVC_Messages
  • SVC_Messages_LowFrequency
  • SaveRestoreTableFlags_t
  • SceneEventId_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassEntityPoolState_t
  • ShatterGlassStressType
  • SignonState_t
  • SolidType_t
  • SoundCommand_t
  • SoundeventPathCornerPairNetworked_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. NET_Messages

NET_Messages

uint32_t
  • net_NOP = 00x00
  • net_Disconnect_Legacy = 10x01
  • net_SplitScreenUser = 30x03
  • net_Tick = 40x04
  • net_StringCmd = 50x05
  • net_SetConVar = 60x06
  • net_SignonState = 70x07
  • net_SpawnGroup_Load = 80x08
  • net_SpawnGroup_ManifestUpdate = 90x09
  • net_SpawnGroup_SetCreationTick = 110x0B
  • net_SpawnGroup_Unload = 120x0C
  • net_SpawnGroup_LoadCompleted = 130x0D
  • net_DebugOverlay = 150x0F
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10837589 built on Jul 20 2026.