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COmniLight
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawn
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
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Counter-Strike 2
server
CLogicalEntity
CPhysConstraint
CPhysConstraint
Inherits from (83 fields)
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_nameAttach1
:
CUtlSymbolLarge
1200 (0x04B0)
m_nameAttach2
:
CUtlSymbolLarge
1208 (0x04B8)
m_hAttach1
:
CHandle
<
CBaseEntity
>
1216 (0x04C0)
m_hAttach2
:
CHandle
<
CBaseEntity
>
1220 (0x04C4)
m_nameAttachment1
:
CUtlSymbolLarge
1224 (0x04C8)
m_nameAttachment2
:
CUtlSymbolLarge
1232 (0x04D0)
m_breakSound
:
CUtlSymbolLarge
1240 (0x04D8)
m_forceLimit
:
float32
1248 (0x04E0)
m_torqueLimit
:
float32
1252 (0x04E4)
m_minTeleportDistance
:
float32
1256 (0x04E8)
m_bSnapObjectPositions
:
bool
1260 (0x04EC)
m_bTreatEntity1AsInfiniteMass
:
bool
1261 (0x04ED)
m_OnBreak
:
CEntityIOOutput
1264 (0x04F0)
Referenced by (10)
CGenericConstraint
CPhysBallSocket
CPhysFixed
CPhysHinge
CPhysLength
CPhysPulley
CPhysSlideConstraint
CPhysWheelConstraint
+2 more…
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Dota 2
Deadlock