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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CNetworkedSequenceOperation
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Type
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Counter-Strike 2
server
CPhysConstraint
CPhysBallSocket
CPhysBallSocket
phys_ballsocket
1312 bytes (0x0520), align 8
Source
Inherits
CPhysConstraint
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
Also in
Dota 2
offsets differ
Deadlock
offsets differ
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x0507
m_flJointFriction
float32
1288
0x0508
m_bEnableSwingLimit
bool
1292
0x050C
m_flSwingLimit
float32
1296
0x0510
m_bEnableTwistLimit
bool
1300
0x0514
m_flMinTwistAngle
float32
1304
0x0518
m_flMaxTwistAngle
float32
1308
0x051C
phys_ballsocket
spawnable
Flags
ECF_NOT_NETWORKED
Spawn order
8
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
joint_friction
float32
m_flJointFriction
enable_swing_limit
bool
m_bEnableSwingLimit
swing_limit
float32
m_flSwingLimit
enable_twist_limit
bool
m_bEnableTwistLimit
min_twist_angle
float32
m_flMinTwistAngle
max_twist_angle
float32
m_flMaxTwistAngle
Inputs
Declared here
With inherited
Inherited inputs
Outputs
Declared here
With inherited
Inherited outputs