Source 2 Viewer
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Type / to search
  1. Counter-Strike 2
  2. server
  3. CNetworkedSequenceOperation

CNetworkedSequenceOperation

MNetworkVarNames
"HSequence m_hSequence""float32 m_flPrevCycle""float32 m_flCycle""CNetworkedQuantizedFloat m_flWeight"
  • m_hSequence: HSequence8 (0x08)
    MNetworkChangeCallback: "sequenceOpSequenceChanged"
    MNetworkEnable
    MNetworkPriority: 32
    MNetworkSerializer: "minusone"
  • m_flPrevCycle: float3212 (0x0C)
    MNetworkBitCount: 15
    MNetworkEnable
    MNetworkEncodeFlags: 8
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
    MNetworkPriority: 32
  • m_flCycle: float3216 (0x10)
    MNetworkBitCount: 15
    MNetworkEnable
    MNetworkEncodeFlags: 8
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
    MNetworkPriority: 32
  • m_flWeight: CNetworkedQuantizedFloat20 (0x14)
    MNetworkBitCount: 8
    MNetworkEnable
    MNetworkEncodeFlags: 0
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
  • m_bSequenceChangeNetworked: bool28 (0x1C)
  • m_bDiscontinuity: bool29 (0x1D)
  • m_flPrevCycleFromDiscontinuity: float3232 (0x20)
  • m_flPrevCycleForAnimEventDetection: float3236 (0x24)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.