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CLogicScript
CLogicalEntity
CMapInfo
CMapSharedEnvironment
CMapVetoPickController
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMolotovGrenade
CMolotovProjectile
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
COmniLight
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
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Counter-Strike 2
server
CRotButton
CMomentaryRotButton
CMomentaryRotButton
Inherits from (170 fields)
CRotButton
CBaseButton
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_Position
:
CEntityOutputTemplate
<
float32
>
2280 (0x08E8)
m_OnUnpressed
:
CEntityIOOutput
2312 (0x0908)
m_OnFullyOpen
:
CEntityIOOutput
2336 (0x0920)
m_OnFullyClosed
:
CEntityIOOutput
2360 (0x0938)
m_OnReachedPosition
:
CEntityIOOutput
2384 (0x0950)
m_lastUsed
:
int32
2408 (0x0968)
m_start
:
QAngle
2412 (0x096C)
m_end
:
QAngle
2424 (0x0978)
m_IdealYaw
:
float32
2436 (0x0984)
m_sNoise
:
CUtlSymbolLarge
2440 (0x0988)
m_bUpdateTarget
:
bool
2448 (0x0990)
m_direction
:
int32
2452 (0x0994)
m_returnSpeed
:
float32
2456 (0x0998)
m_flStartPosition
:
float32
2460 (0x099C)
Also in
Deadlock