Source 2 Viewer
CLogicScript
CLogicalEntity
CMapInfo
CMapSharedEnvironment
CMapVetoPickController
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMolotovGrenade
CMolotovProjectile
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
COmniLight
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawn
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
Type
/
to search
Counter-Strike 2
server
CRotButton
CMomentaryRotButton
CMomentaryRotButton
Inherits from (156 fields)
CRotButton
CBaseButton
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_Position
:
CEntityOutputTemplate
<
float32
,
float32
>
2224 (0x08B0)
m_OnUnpressed
:
CEntityIOOutput
2256 (0x08D0)
m_OnFullyOpen
:
CEntityIOOutput
2280 (0x08E8)
m_OnFullyClosed
:
CEntityIOOutput
2304 (0x0900)
m_OnReachedPosition
:
CEntityIOOutput
2328 (0x0918)
m_lastUsed
:
int32
2352 (0x0930)
m_start
:
QAngle
2356 (0x0934)
m_end
:
QAngle
2368 (0x0940)
m_IdealYaw
:
float32
2380 (0x094C)
m_sNoise
:
CUtlSymbolLarge
2384 (0x0950)
m_bUpdateTarget
:
bool
2392 (0x0958)
m_direction
:
int32
2396 (0x095C)
m_returnSpeed
:
float32
2400 (0x0960)
m_flStartPosition
:
float32
2404 (0x0964)
Also in
Deadlock